Class VegetationInstanceData
- Namespace
- AwesomeTechnologies.Vegetation
- Assembly
- Assembly-CSharp.dll
public class VegetationInstanceData
- Inheritance
-
VegetationInstanceData
- Inherited Members
-
- Extension Methods
-
Constructors
VegetationInstanceData()
public VegetationInstanceData()
Fields
BiomeDistance
public NativeList<float> BiomeDistance
Field Value
- NativeList<float>
DistanceFalloff
public NativeList<float> DistanceFalloff
Field Value
- NativeList<float>
Excluded
public NativeList<byte> Excluded
Field Value
- NativeList<byte>
HeightmapSampled
public NativeList<byte> HeightmapSampled
Field Value
- NativeList<byte>
Position
public NativeList<float3> Position
Field Value
- NativeList<float3>
RandomNumberIndex
public NativeList<int> RandomNumberIndex
Field Value
- NativeList<int>
Rotation
public NativeList<quaternion> Rotation
Field Value
- NativeList<quaternion>
Scale
public NativeList<float3> Scale
Field Value
- NativeList<float3>
SpawnLocations
public NativeList<VegetationSpawnLocationInstance> SpawnLocations
Field Value
- NativeList<VegetationSpawnLocationInstance>
SphereNormal
public NativeList<float3> SphereNormal
Field Value
- NativeList<float3>
TerrainNormal
public NativeList<float3> TerrainNormal
Field Value
- NativeList<float3>
TerrainSourceID
public NativeList<byte> TerrainSourceID
Field Value
- NativeList<byte>
TerrainTextureData
public NativeList<byte> TerrainTextureData
Field Value
- NativeList<byte>
TextureMaskData
public NativeList<byte> TextureMaskData
Field Value
- NativeList<byte>
VegetationMaskDensity
public NativeList<float> VegetationMaskDensity
Field Value
- NativeList<float>
VegetationMaskScale
public NativeList<float> VegetationMaskScale
Field Value
- NativeList<float>
uv
public NativeList<float2> uv
Field Value
- NativeList<float2>
Methods
Clear()
CompactMemory()
public void CompactMemory()
Dispose()
ResizeUninitialized(int)
public void ResizeUninitialized(int length)
Parameters
length int
SetCapasity(int)
public void SetCapasity(int capasity)
Parameters
capasity int