Struct UnityTerrain.GenerateBlendMaskJob
- Namespace
- AwesomeTechnologies.VegetationSystem
- Assembly
- Assembly-CSharp.dll
public struct UnityTerrain.GenerateBlendMaskJob : IJobParallelFor
- Implements
-
IJobParallelFor
- Inherited Members
-
- Extension Methods
-
Fields
BlendDistance
public float BlendDistance
Field Value
- float
BlendMask
public NativeArray<float> BlendMask
Field Value
- NativeArray<float>
CurveArray
public NativeArray<float> CurveArray
Field Value
- NativeArray<float>
Height
Field Value
- int
Include
Field Value
- bool
NoiseScale
Field Value
- float
PolygonArray
public NativeArray<Vector2> PolygonArray
Field Value
- NativeArray<Vector2>
PolygonRect
Field Value
- Rect
SegmentArray
public NativeArray<LineSegment2D> SegmentArray
Field Value
- NativeArray<LineSegment2D>
TerrainPosition
public Vector4 TerrainPosition
Field Value
- Vector4
TerrainSize
public Vector3 TerrainSize
Field Value
- Vector3
UseNoise
Field Value
- bool
Width
Field Value
- int
Methods
Execute(int)
public void Execute(int index)
Parameters
index int