Table of Contents

Struct UnityTerrain.GenerateBlendMaskJob

Namespace
AwesomeTechnologies.VegetationSystem
Assembly
Assembly-CSharp.dll
public struct UnityTerrain.GenerateBlendMaskJob : IJobParallelFor
Implements
IJobParallelFor
Inherited Members
Extension Methods

Fields

BlendDistance

public float BlendDistance

Field Value

float

BlendMask

public NativeArray<float> BlendMask

Field Value

NativeArray<float>

CurveArray

public NativeArray<float> CurveArray

Field Value

NativeArray<float>

Height

public int Height

Field Value

int

Include

public bool Include

Field Value

bool

NoiseScale

public float NoiseScale

Field Value

float

PolygonArray

public NativeArray<Vector2> PolygonArray

Field Value

NativeArray<Vector2>

PolygonRect

public Rect PolygonRect

Field Value

Rect

SegmentArray

public NativeArray<LineSegment2D> SegmentArray

Field Value

NativeArray<LineSegment2D>

TerrainPosition

public Vector4 TerrainPosition

Field Value

Vector4

TerrainSize

public Vector3 TerrainSize

Field Value

Vector3

UseNoise

public bool UseNoise

Field Value

bool

Width

public int Width

Field Value

int

Methods

Execute(int)

public void Execute(int index)

Parameters

index int