Struct UnityTerrain.NormalizeSplatMapKeepLockedDataJob
- Namespace
- AwesomeTechnologies.VegetationSystem
- Assembly
- Assembly-CSharp.dll
public struct UnityTerrain.NormalizeSplatMapKeepLockedDataJob : IJobParallelForBatch
- Implements
-
IJobParallelForBatch
- Inherited Members
- Extension Methods
Fields
AutomaticGenerationArray
public NativeArray<int> AutomaticGenerationArray
Field Value
- NativeArray<int>
FirstEnabledIndex
public int FirstEnabledIndex
Field Value
LockedTextureArray
public NativeArray<int> LockedTextureArray
Field Value
- NativeArray<int>
SplatMapArray
public NativeArray<float> SplatMapArray
Field Value
- NativeArray<float>
Methods
Execute(int, int)
public void Execute(int startIndex, int count)