Table of Contents

Struct UpdateInstanceListJob

Namespace
AwesomeTechnologies.VegetationSystem
Assembly
Assembly-CSharp.dll
public struct UpdateInstanceListJob : IJob
Implements
IJob
Inherited Members
Extension Methods

Fields

BiomeDistance

public NativeList<float> BiomeDistance

Field Value

NativeList<float>

DistanceFalloff

public NativeList<float> DistanceFalloff

Field Value

NativeList<float>

Excluded

public NativeList<byte> Excluded

Field Value

NativeList<byte>

FloatingOriginOffset

public float3 FloatingOriginOffset

Field Value

float3

HeightmapSampled

public NativeList<byte> HeightmapSampled

Field Value

NativeList<byte>

Position

public NativeList<float3> Position

Field Value

NativeList<float3>

RandomNumberIndex

public NativeList<int> RandomNumberIndex

Field Value

NativeList<int>

RaycastHits

public NativeArray<RaycastHit> RaycastHits

Field Value

NativeArray<RaycastHit>

Rotation

public NativeList<quaternion> Rotation

Field Value

NativeList<quaternion>

Scale

public NativeList<float3> Scale

Field Value

NativeList<float3>

SpawnLocationList

public NativeArray<VegetationSpawnLocationInstance> SpawnLocationList

Field Value

NativeArray<VegetationSpawnLocationInstance>

TerrainNormal

public NativeList<float3> TerrainNormal

Field Value

NativeList<float3>

TerrainRect

public Rect TerrainRect

Field Value

Rect

TerrainSourceID

public byte TerrainSourceID

Field Value

byte

TerrainSourceIDs

public NativeList<byte> TerrainSourceIDs

Field Value

NativeList<byte>

TerrainTextureData

public NativeList<byte> TerrainTextureData

Field Value

NativeList<byte>

TextureMaskData

public NativeList<byte> TextureMaskData

Field Value

NativeList<byte>

VegetationMaskDensity

public NativeList<float> VegetationMaskDensity

Field Value

NativeList<float>

VegetationMaskScale

public NativeList<float> VegetationMaskScale

Field Value

NativeList<float>

Methods

Execute()

public void Execute()