Struct UpdateInstanceListJob
- Namespace
- AwesomeTechnologies.VegetationSystem
- Assembly
- Assembly-CSharp.dll
public struct UpdateInstanceListJob : IJob
- Implements
-
IJob
- Inherited Members
-
- Extension Methods
-
Fields
BiomeDistance
public NativeList<float> BiomeDistance
Field Value
- NativeList<float>
DistanceFalloff
public NativeList<float> DistanceFalloff
Field Value
- NativeList<float>
Excluded
public NativeList<byte> Excluded
Field Value
- NativeList<byte>
FloatingOriginOffset
public float3 FloatingOriginOffset
Field Value
- float3
HeightmapSampled
public NativeList<byte> HeightmapSampled
Field Value
- NativeList<byte>
Position
public NativeList<float3> Position
Field Value
- NativeList<float3>
RandomNumberIndex
public NativeList<int> RandomNumberIndex
Field Value
- NativeList<int>
RaycastHits
public NativeArray<RaycastHit> RaycastHits
Field Value
- NativeArray<RaycastHit>
Rotation
public NativeList<quaternion> Rotation
Field Value
- NativeList<quaternion>
Scale
public NativeList<float3> Scale
Field Value
- NativeList<float3>
SpawnLocationList
public NativeArray<VegetationSpawnLocationInstance> SpawnLocationList
Field Value
- NativeArray<VegetationSpawnLocationInstance>
TerrainNormal
public NativeList<float3> TerrainNormal
Field Value
- NativeList<float3>
TerrainRect
Field Value
- Rect
TerrainSourceID
public byte TerrainSourceID
Field Value
- byte
TerrainSourceIDs
public NativeList<byte> TerrainSourceIDs
Field Value
- NativeList<byte>
TerrainTextureData
public NativeList<byte> TerrainTextureData
Field Value
- NativeList<byte>
TextureMaskData
public NativeList<byte> TextureMaskData
Field Value
- NativeList<byte>
VegetationMaskDensity
public NativeList<float> VegetationMaskDensity
Field Value
- NativeList<float>
VegetationMaskScale
public NativeList<float> VegetationMaskScale
Field Value
- NativeList<float>
Methods
Execute()