Class LocalPlayer
- Namespace
- KSP.Game
- Assembly
- Assembly-CSharp.dll
- Inheritance
-
LocalPlayer
- Inherited Members
-
- Extension Methods
-
Constructors
LocalPlayer()
Fields
DEFAULT_IS_PLAYER_HOST
public const bool DEFAULT_IS_PLAYER_HOST = false
Field Value
- bool
DEFAULT_IS_PLAYER_HOST_IN_MP_GAME
public const bool DEFAULT_IS_PLAYER_HOST_IN_MP_GAME = false
Field Value
- bool
DEFAULT_MAX_PLAYERS
public const int DEFAULT_MAX_PLAYERS = 1
Field Value
- int
DEFAULT_PLAYER_GUID_STRING
public const string DEFAULT_PLAYER_GUID_STRING = ""
Field Value
- string
DEFAULT_PLAYER_ID
public const byte DEFAULT_PLAYER_ID = 0
Field Value
- byte
DEFAULT_PLAYER_ID_HOST
public const byte DEFAULT_PLAYER_ID_HOST = 0
Field Value
- byte
DEFAULT_PLAYER_NAME_STRING
public const string DEFAULT_PLAYER_NAME_STRING = ""
Field Value
- string
Properties
AgencyId
public int AgencyId { get; }
Property Value
- int
Game
public static GameInstance Game { get; }
Property Value
- GameInstance
IsPlayerHost
public bool IsPlayerHost { get; }
Property Value
- bool
IsPlayerHostInMPGame
public bool IsPlayerHostInMPGame { get; }
Property Value
- bool
IsSetup
public bool IsSetup { get; }
Property Value
- bool
MaxPlayers
public int MaxPlayers { get; }
Property Value
- int
PlayerGuidString
public string PlayerGuidString { get; }
Property Value
- string
PlayerId
public byte PlayerId { get; }
Property Value
- byte
PlayerIdHost
public byte PlayerIdHost { get; }
Property Value
- byte
PlayerNameString
public string PlayerNameString { get; }
Property Value
- string
Methods
~LocalPlayer()
GetDebugPlayerIdAndNameString()
public string GetDebugPlayerIdAndNameString()
Returns
- string
Init()
ResetAllDataValues()
public void ResetAllDataValues()
ResetIsPlayerHost()
public void ResetIsPlayerHost()
ResetIsPlayerHostInMPGame()
public void ResetIsPlayerHostInMPGame()
ResetMaxPlayers()
public void ResetMaxPlayers()
ResetPlayerGuidString()
public void ResetPlayerGuidString()
ResetPlayerId()
public void ResetPlayerId()
ResetPlayerIdHost()
public void ResetPlayerIdHost()
ResetPlayerNameString()
public void ResetPlayerNameString()
SetIsPlayerHost(bool)
public void SetIsPlayerHost(bool isPlayerHost)
Parameters
isPlayerHost bool
SetIsPlayerHostInMPGame(bool)
public void SetIsPlayerHostInMPGame(bool isPlayerHostInMPGame)
Parameters
isPlayerHostInMPGame bool
SetMaxPlayers(int)
public void SetMaxPlayers(int maxPlayers)
Parameters
maxPlayers int
SetPlayerGuidString(string)
public void SetPlayerGuidString(string playerGuidString)
Parameters
playerGuidString string
SetPlayerId(byte)
public void SetPlayerId(byte playerId)
Parameters
playerId byte
SetPlayerIdHost(byte)
public void SetPlayerIdHost(byte playerIdHost)
Parameters
playerIdHost byte
SetPlayerNameString(string)
public void SetPlayerNameString(string playerNameString)
Parameters
playerNameString string
Uninit()