Class LocalPlayer
  
  
  
    - Namespace
 - KSP.Game
 
  - Assembly
 - Assembly-CSharp.dll
 
   
  
  
  
  
    - Inheritance
 
    - 
      
      
LocalPlayer
     
  
  
    - Inherited Members
 
    - 
    
    
    
    
    
    
    
  
 
  
    - Extension Methods
 
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  Constructors
  
  
  LocalPlayer()
  
  
  
  
  
  Fields
  
  DEFAULT_IS_PLAYER_HOST
  
  
  
  
  
    public const bool DEFAULT_IS_PLAYER_HOST = false
   
  Field Value
  
    - bool
 
    
  
  
  DEFAULT_IS_PLAYER_HOST_IN_MP_GAME
  
  
  
  
  
    public const bool DEFAULT_IS_PLAYER_HOST_IN_MP_GAME = false
   
  Field Value
  
    - bool
 
    
  
  
  DEFAULT_MAX_PLAYERS
  
  
  
  
  
    public const int DEFAULT_MAX_PLAYERS = 1
   
  Field Value
  
    - int
 
    
  
  
  DEFAULT_PLAYER_GUID_STRING
  
  
  
  
  
    public const string DEFAULT_PLAYER_GUID_STRING = ""
   
  Field Value
  
    - string
 
    
  
  
  DEFAULT_PLAYER_ID
  
  
  
  
  
    public const byte DEFAULT_PLAYER_ID = 0
   
  Field Value
  
    - byte
 
    
  
  
  DEFAULT_PLAYER_ID_HOST
  
  
  
  
  
    public const byte DEFAULT_PLAYER_ID_HOST = 0
   
  Field Value
  
    - byte
 
    
  
  
  DEFAULT_PLAYER_NAME_STRING
  
  
  
  
  
    public const string DEFAULT_PLAYER_NAME_STRING = ""
   
  Field Value
  
    - string
 
    
  
  Properties
  
  
  AgencyId
  
  
  
  
  
    public int AgencyId { get; }
   
  Property Value
  
    - int
 
    
  
  
  
  Game
  
  
  
  
  
    public static GameInstance Game { get; }
   
  Property Value
  
    - GameInstance
 
    
  
  
  
  IsPlayerHost
  
  
  
  
  
    public bool IsPlayerHost { get; }
   
  Property Value
  
    - bool
 
    
  
  
  
  IsPlayerHostInMPGame
  
  
  
  
  
    public bool IsPlayerHostInMPGame { get; }
   
  Property Value
  
    - bool
 
    
  
  
  
  IsSetup
  
  
  
  
  
    public bool IsSetup { get; }
   
  Property Value
  
    - bool
 
    
  
  
  
  MaxPlayers
  
  
  
  
  
    public int MaxPlayers { get; }
   
  Property Value
  
    - int
 
    
  
  
  
  PlayerGuidString
  
  
  
  
  
    public string PlayerGuidString { get; }
   
  Property Value
  
    - string
 
    
  
  
  
  PlayerId
  
  
  
  
  
    public byte PlayerId { get; }
   
  Property Value
  
    - byte
 
    
  
  
  
  PlayerIdHost
  
  
  
  
  
    public byte PlayerIdHost { get; }
   
  Property Value
  
    - byte
 
    
  
  
  
  PlayerNameString
  
  
  
  
  
    public string PlayerNameString { get; }
   
  Property Value
  
    - string
 
    
  
  Methods
  
  
  ~LocalPlayer()
  
  
  
  
  
  
  
  GetDebugPlayerIdAndNameString()
  
  
  
  
  
    public string GetDebugPlayerIdAndNameString()
   
  Returns
  
    - string
 
    
  
  
  
  Init()
  
  
  
  
  
  
  
  ResetAllDataValues()
  
  
  
  
  
    public void ResetAllDataValues()
   
  
  
  ResetIsPlayerHost()
  
  
  
  
  
    public void ResetIsPlayerHost()
   
  
  
  ResetIsPlayerHostInMPGame()
  
  
  
  
  
    public void ResetIsPlayerHostInMPGame()
   
  
  
  ResetMaxPlayers()
  
  
  
  
  
    public void ResetMaxPlayers()
   
  
  
  ResetPlayerGuidString()
  
  
  
  
  
    public void ResetPlayerGuidString()
   
  
  
  ResetPlayerId()
  
  
  
  
  
    public void ResetPlayerId()
   
  
  
  ResetPlayerIdHost()
  
  
  
  
  
    public void ResetPlayerIdHost()
   
  
  
  ResetPlayerNameString()
  
  
  
  
  
    public void ResetPlayerNameString()
   
  
  
  SetIsPlayerHost(bool)
  
  
  
  
  
    public void SetIsPlayerHost(bool isPlayerHost)
   
  Parameters
  
    isPlayerHost bool 
    
  
  
  
  SetIsPlayerHostInMPGame(bool)
  
  
  
  
  
    public void SetIsPlayerHostInMPGame(bool isPlayerHostInMPGame)
   
  Parameters
  
    isPlayerHostInMPGame bool 
    
  
  
  
  SetMaxPlayers(int)
  
  
  
  
  
    public void SetMaxPlayers(int maxPlayers)
   
  Parameters
  
    maxPlayers int 
    
  
  
  
  SetPlayerGuidString(string)
  
  
  
  
  
    public void SetPlayerGuidString(string playerGuidString)
   
  Parameters
  
    playerGuidString string 
    
  
  
  
  SetPlayerId(byte)
  
  
  
  
  
    public void SetPlayerId(byte playerId)
   
  Parameters
  
    playerId byte 
    
  
  
  
  SetPlayerIdHost(byte)
  
  
  
  
  
    public void SetPlayerIdHost(byte playerIdHost)
   
  Parameters
  
    playerIdHost byte 
    
  
  
  
  SetPlayerNameString(string)
  
  
  
  
  
    public void SetPlayerNameString(string playerNameString)
   
  Parameters
  
    playerNameString string 
    
  
  
  
  Uninit()