Interface IInputLockManager
  
  
  
    - Namespace
 - KSP
 
  - Assembly
 - Assembly-CSharp.dll
 
   
  
  
  
    public interface IInputLockManager
   
  
    - Extension Methods
 
    - 
  
  
  
  
  
  
 
  Properties
  
  
  
  
  
  Property Value
  
    - ulong
 
    
  
  Methods
  
  
  
  
  
  
  
  
  
  
    ulong ControlLocks(int lower, int upper)
   
  Parameters
  
    lower int 
    
    upper int 
    
  
  Returns
  
    - ulong
 
    
  
  
  
  
  
  
    ControlTypes GetControlLock(string lockID)
   
  Parameters
  
    lockID string 
    
  
  Returns
  
    - ControlTypes
 
    
  
  
  
  
  
  
    bool IsAllLocked(ControlTypes mask)
   
  Parameters
  
    mask ControlTypes 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    bool IsAnyUnlocked(ControlTypes mask)
   
  Parameters
  
    mask ControlTypes 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    bool IsLocked(ControlTypes controlType)
   
  Parameters
  
    controlType ControlTypes 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    bool IsLocked(ControlTypes controlType, ControlTypes refMask)
   
  Parameters
  
    controlType ControlTypes 
    
    refMask ControlTypes 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    [Obsolete("deprecated - make an IContext event if needed")]
bool IsLocking(ControlTypes controlType, GameEvents.FromToAction<ControlTypes, ControlTypes> refMasks)
   
  Parameters
  
    controlType ControlTypes 
    
    refMasks GameEvents.FromToAction<ControlTypes, ControlTypes> 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    bool IsUnlocked(ControlTypes controlType)
   
  Parameters
  
    controlType ControlTypes 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    bool IsUnlocked(ControlTypes controlType, ControlTypes refMask)
   
  Parameters
  
    controlType ControlTypes 
    
    refMask ControlTypes 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    [Obsolete("deprecated - make an IContext event if needed")]
bool IsUnlocking(ControlTypes controlType, GameEvents.FromToAction<ControlTypes, ControlTypes> refMasks)
   
  Parameters
  
    controlType ControlTypes 
    
    refMasks GameEvents.FromToAction<ControlTypes, ControlTypes> 
    
  
  Returns
  
    - bool
 
    
  
  
  
  
  
  
    void RemoveControlLock(string lockID)
   
  Parameters
  
    lockID string 
    
  
  
  
  
  
  
    ControlTypes SetControlLock(ControlTypes locks, string lockID)
   
  Parameters
  
    locks ControlTypes 
    
    lockID string 
    
  
  Returns
  
    - ControlTypes
 
    
  
  
  
  
  
  
    ControlTypes SetControlLock(string lockID)
   
  Parameters
  
    lockID string 
    
  
  Returns
  
    - ControlTypes