Class ColliderChunk
public class ColliderChunk
- Inheritance
-
ColliderChunk
- Inherited Members
- Extension Methods
Constructors
ColliderChunk(MeshArc, MeshArc, int, int, int, int)
public ColliderChunk(MeshArc bottom, MeshArc top, int nSidesTotal, int nArcs, int nColliders, int subdivIdx)
Parameters
Fields
collider
public MeshCollider collider
Field Value
- MeshCollider
Methods
CreateColliderGO(GameObject, string, int)
public MeshCollider CreateColliderGO(GameObject parent, string name, int layer)
Parameters
Returns
- MeshCollider
GenerateColliderMesh(bool, Vector3)
public Mesh GenerateColliderMesh(bool triangulate, Vector3 offset)
Parameters
triangulatebooloffsetVector3
Returns
- Mesh
TriangulateColliderMesh(MeshPoint[], List<int>)
protected void TriangulateColliderMesh(MeshPoint[] pts, List<int> tris)