Delegate ProcedurallyEditablePart.AttachNodeUpdateDelegate
public delegate void ProcedurallyEditablePart.AttachNodeUpdateDelegate(SkinMeshToStaticGenerator.AttachNodeData nodeData, bool shouldAttachNodeBeOn)
Parameters
nodeDataSkinMeshToStaticGenerator.AttachNodeDatashouldAttachNodeBeOnbool
- Extension Methods
Constructors
AttachNodeUpdateDelegate(object, nint)
public AttachNodeUpdateDelegate(object @object, nint method)
Parameters
Methods
BeginInvoke(AttachNodeData, bool, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(SkinMeshToStaticGenerator.AttachNodeData nodeData, bool shouldAttachNodeBeOn, AsyncCallback callback, object @object)
Parameters
nodeDataSkinMeshToStaticGenerator.AttachNodeDatashouldAttachNodeBeOnboolcallbackAsyncCallbackobjectobject
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(AttachNodeData, bool)
public virtual void Invoke(SkinMeshToStaticGenerator.AttachNodeData nodeData, bool shouldAttachNodeBeOn)
Parameters
nodeDataSkinMeshToStaticGenerator.AttachNodeDatashouldAttachNodeBeOnbool