Class UIFlightHud
- Namespace
- KSP.UI.Flight
- Assembly
- Assembly-CSharp.dll
[PrefabName("FlightHudRoot.prefab")]
public class UIFlightHud : UIModule
- Inheritance
-
UIFlightHud
- Inherited Members
-
- Extension Methods
-
Constructors
UIFlightHud()
Fields
UseOldFlightHud
public bool UseOldFlightHud
Field Value
- bool
_gameState
public Property<GameState> _gameState
Field Value
- Property<GameState>
onFlightHudCanvasActiveChanged
public Action<bool> onFlightHudCanvasActiveChanged
Field Value
- Action<bool>
Properties
Context
public DataContext Context { get; }
Property Value
- DataContext
IsVisible
public bool IsVisible { get; }
Property Value
- bool
Methods
AddInstrument(string, GameObject)
public void AddInstrument(string id, GameObject instrument)
Parameters
id string
instrument GameObject
RemoveInstrument(string)
public void RemoveInstrument(string id)
Parameters
id string
ToggleFlightHUD()
public void ToggleFlightHUD()