Class ScreenAdaptationExtension
- Namespace
- UnityEngine.UI
- Assembly
- Assembly-CSharp.dll
public static class ScreenAdaptationExtension
- Inheritance
-
ScreenAdaptationExtension
- Inherited Members
-
Methods
Approximately(float, float, float)
public static bool Approximately(this float a, float b, float tolerance)
Parameters
a float
b float
tolerance float
Returns
- bool
public static Vector3 Center(this RectTransform rectTransform)
Parameters
rectTransform RectTransform
Returns
- Vector3
public static RectTransform GetRectTransform<T>(this T element) where T : Behaviour
Parameters
element T
Returns
- RectTransform
Type Parameters
T
public static Vector3 LocalPositionAt(this Transform baseTransform, Transform targetTransform)
Parameters
baseTransform Transform
targetTransform Transform
Returns
- Vector3
public static void RestrictInParentRectBy(this RectTransform baseRectTransform, RectTransform targetRectTransform)
Parameters
baseRectTransform RectTransform
targetRectTransform RectTransform
WorldToScreen(Vector3[], Camera)
public static void WorldToScreen(this Vector3[] points, Camera camera)
Parameters
points Vector3[]
camera Camera