Class VegetationSettings
- Namespace
- AwesomeTechnologies.VegetationSystem
- Assembly
- Assembly-CSharp.dll
public class VegetationSettings
- Inheritance
-
VegetationSettings
- Inherited Members
-
- Extension Methods
-
Constructors
VegetationSettings()
public VegetationSettings()
Fields
AdditionalBillboardDistance
public float AdditionalBillboardDistance
Field Value
- float
AdditionalTreeMeshDistance
public float AdditionalTreeMeshDistance
Field Value
- float
BillboardLayer
public LayerMask BillboardLayer
Field Value
- LayerMask
BillboardShadows
public bool BillboardShadows
Field Value
- bool
DisableRenderDistanceFactor
public bool DisableRenderDistanceFactor
Field Value
- bool
GrassDensity
public float GrassDensity
Field Value
- float
GrassDistanceFactor
public float GrassDistanceFactor
Field Value
- float
GrassLayer
public LayerMask GrassLayer
Field Value
- LayerMask
GrassShadows
Field Value
- bool
HeroObjectDistance
public float HeroObjectDistance
Field Value
- float
LODDistanceFactor
public float LODDistanceFactor
Field Value
- float
LargeObjectDensity
public float LargeObjectDensity
Field Value
- float
LargeObjectDistanceFactor
public float LargeObjectDistanceFactor
Field Value
- float
LargeObjectLayer
public LayerMask LargeObjectLayer
Field Value
- LayerMask
LargeObjectShadows
public bool LargeObjectShadows
Field Value
- bool
MediumObjectDensity
public float MediumObjectDensity
Field Value
- float
MediumObjectDistanceFactor
public float MediumObjectDistanceFactor
Field Value
- float
MediumObjectLayer
public LayerMask MediumObjectLayer
Field Value
- LayerMask
MediumObjectShadows
public bool MediumObjectShadows
Field Value
- bool
ObjectDensity
public float ObjectDensity
Field Value
- float
ObjectDistanceFactor
public float ObjectDistanceFactor
Field Value
- float
ObjectLayer
public LayerMask ObjectLayer
Field Value
- LayerMask
ObjectShadows
public bool ObjectShadows
Field Value
- bool
PlantDensity
public float PlantDensity
Field Value
- float
PlantDistance
public float PlantDistance
Field Value
- float
PlantDistanceFactor
public float PlantDistanceFactor
Field Value
- float
PlantLayer
public LayerMask PlantLayer
Field Value
- LayerMask
PlantShadows
Field Value
- bool
Seed
Field Value
- int
TreeDensity
Field Value
- float
TreeDistanceFactor
public float TreeDistanceFactor
Field Value
- float
TreeLayer
public LayerMask TreeLayer
Field Value
- LayerMask
TreeShadows
Field Value
- bool
UseEarlyBiomeCellRejection
public bool UseEarlyBiomeCellRejection
Field Value
- bool
VegetationScale
public float VegetationScale
Field Value
- float
Methods
GetBillboardDistance()
public float GetBillboardDistance()
Returns
- float
GetBillboardLayer()
public LayerMask GetBillboardLayer()
Returns
- LayerMask
GetBillboardShadowCastingMode()
public ShadowCastingMode GetBillboardShadowCastingMode()
Returns
- ShadowCastingMode
GetHeroDistance()
public float GetHeroDistance()
Returns
- float
GetLayer(VegetationType)
public LayerMask GetLayer(VegetationType vegetationType)
Parameters
vegetationType VegetationType
Returns
- LayerMask
GetRenderDistanceFactor(VegetationType)
public float GetRenderDistanceFactor(VegetationType vegetationType)
Parameters
vegetationType VegetationType
Returns
- float
GetShadowCastingMode(VegetationType)
public ShadowCastingMode GetShadowCastingMode(VegetationType vegetationType)
Parameters
vegetationType VegetationType
Returns
- ShadowCastingMode
GetTreeDistance()
public float GetTreeDistance()
Returns
- float
GetVegetationDistance()
public float GetVegetationDistance()
Returns
- float
GetVegetationItemDensity(VegetationType)
public float GetVegetationItemDensity(VegetationType vegetationType)
Parameters
vegetationType VegetationType
Returns
- float
SetQualityManager(QualityManager)
public void SetQualityManager(QualityManager manager)
Parameters
manager QualityManager