Table of Contents

Class GameManager

Namespace
KSP.Game
Assembly
Assembly-CSharp.dll
public class GameManager : MonoBehaviour
Inheritance
GameManager
Extension Methods

Constructors

GameManager()

public GameManager()

Fields

AsyncHandlesStartedDuringBoot

public List<AsyncOperationHandle> AsyncHandlesStartedDuringBoot

Field Value

List<AsyncOperationHandle>

HasPhotosensitivityWarningBeenShown

public bool HasPhotosensitivityWarningBeenShown

Field Value

bool

Properties

Assets

public AssetProvider Assets { get; }

Property Value

AssetProvider

DifficultyOptionsDataManager

public DifficultyOptionsDataManager DifficultyOptionsDataManager { get; }

Property Value

DifficultyOptionsDataManager

ElapsedRealTimeSinceStartup

public static double ElapsedRealTimeSinceStartup { get; }

Property Value

double

FPSLast

public static float FPSLast { get; }

Property Value

float

FPSSmoothed

public static float FPSSmoothed { get; }

Property Value

float

FPSUIManager

public FPSUIManager FPSUIManager { get; }

Property Value

FPSUIManager

FrameTimeLast

public static float FrameTimeLast { get; }

Property Value

float

FrameTimeSmoothed

public static float FrameTimeSmoothed { get; }

Property Value

float

Game

public GameInstance Game { get; }

Property Value

GameInstance

GameModeManager

public GameModeManager GameModeManager { get; }

Property Value

GameModeManager

Instance

public static GameManager Instance { get; }

Property Value

GameManager

IsShuttingDownGame

public bool IsShuttingDownGame { get; }

Property Value

bool

LoadingFlow

public SequentialFlow LoadingFlow { get; }

Property Value

SequentialFlow

ProfileManager

public PersistentProfileManager ProfileManager { get; }

Property Value

PersistentProfileManager

RuntimeArguments

public RuntimeArguments RuntimeArguments { get; }

Property Value

RuntimeArguments

Methods

SendTestAnalytic()

public void SendTestAnalytic()

ShutdownGame()

public bool ShutdownGame()

Returns

bool

Start()

public void Start()

StartBootstrap()

public void StartBootstrap()

StartGame()

public void StartGame()