Class GameManager
- Namespace
- KSP.Game
- Assembly
- Assembly-CSharp.dll
public class GameManager : MonoBehaviour
- Inheritance
-
GameManager
- Extension Methods
-
Constructors
GameManager()
Fields
AsyncHandlesStartedDuringBoot
public List<AsyncOperationHandle> AsyncHandlesStartedDuringBoot
Field Value
- List<AsyncOperationHandle>
HasPhotosensitivityWarningBeenShown
public bool HasPhotosensitivityWarningBeenShown
Field Value
- bool
Properties
Assets
public AssetProvider Assets { get; }
Property Value
- AssetProvider
DifficultyOptionsDataManager
public DifficultyOptionsDataManager DifficultyOptionsDataManager { get; }
Property Value
- DifficultyOptionsDataManager
ElapsedRealTimeSinceStartup
public static double ElapsedRealTimeSinceStartup { get; }
Property Value
- double
FPSLast
public static float FPSLast { get; }
Property Value
- float
FPSSmoothed
public static float FPSSmoothed { get; }
Property Value
- float
FPSUIManager
public FPSUIManager FPSUIManager { get; }
Property Value
- FPSUIManager
FrameTimeLast
public static float FrameTimeLast { get; }
Property Value
- float
FrameTimeSmoothed
public static float FrameTimeSmoothed { get; }
Property Value
- float
Game
public GameInstance Game { get; }
Property Value
- GameInstance
GameModeManager
public GameModeManager GameModeManager { get; }
Property Value
- GameModeManager
Instance
public static GameManager Instance { get; }
Property Value
- GameManager
IsShuttingDownGame
public bool IsShuttingDownGame { get; }
Property Value
- bool
LoadingFlow
public SequentialFlow LoadingFlow { get; }
Property Value
- SequentialFlow
ProfileManager
public PersistentProfileManager ProfileManager { get; }
Property Value
- PersistentProfileManager
RuntimeArguments
public RuntimeArguments RuntimeArguments { get; }
Property Value
- RuntimeArguments
Methods
SendTestAnalytic()
public void SendTestAnalytic()
ShutdownGame()
public bool ShutdownGame()
Returns
- bool
Start()
StartBootstrap()
public void StartBootstrap()
StartGame()