Struct GameInput.GlobalActions
- Namespace
- KSP.Input
- Assembly
- Assembly-CSharp.dll
public struct GameInput.GlobalActions
- Inherited Members
-
- Extension Methods
-
Constructors
public GlobalActions(GameInput wrapper)
Parameters
wrapper GameInput
Properties
public InputAction ConfirmDialogue { get; }
Property Value
- InputAction
public InputAction ExpandTooltip { get; }
Property Value
- InputAction
public InputAction FreezeTooltip { get; }
Property Value
- InputAction
public InputAction MenuGoBack { get; }
Property Value
- InputAction
OpenContextPanel
public InputAction OpenContextPanel { get; }
Property Value
- InputAction
public InputAction QuickLoad { get; }
Property Value
- InputAction
public InputAction QuickLoadHold { get; }
Property Value
- InputAction
public InputAction QuickSave { get; }
Property Value
- InputAction
public InputAction SkipSplashScreen { get; }
Property Value
- InputAction
public InputAction TimeWarpDecrease { get; }
Property Value
- InputAction
public InputAction TimeWarpIncrease { get; }
Property Value
- InputAction
public InputAction TimeWarpStop { get; }
Property Value
- InputAction
public InputAction ToggleBiomeDebugView { get; }
Property Value
- InputAction
public InputAction ToggleDebugAudio { get; }
Property Value
- InputAction
public InputAction ToggleDebugKeyShowAssetName { get; }
Property Value
- InputAction
public InputAction ToggleDebugMPWindow { get; }
Property Value
- InputAction
public InputAction ToggleDebugWindow { get; }
Property Value
- InputAction
public InputAction ToggleInGameMPWindow { get; }
Property Value
- InputAction
public InputAction TogglePartsManager { get; }
Property Value
- InputAction
public InputAction TogglePauseMenu { get; }
Property Value
- InputAction
public InputAction ToggleUIVisibility { get; }
Property Value
- InputAction
public bool enabled { get; }
Property Value
- bool
Methods
public void AddCallbacks(GameInput.IGlobalActions instance)
Parameters
instance GameInput.IGlobalActions
public InputActionMap Get()
Returns
- InputActionMap
public void RemoveCallbacks(GameInput.IGlobalActions instance)
Parameters
instance GameInput.IGlobalActions
public void SetCallbacks(GameInput.IGlobalActions instance)
Parameters
instance GameInput.IGlobalActions
Operators
public static implicit operator InputActionMap(GameInput.GlobalActions set)
Parameters
set GameInput.GlobalActions
Returns
- InputActionMap