Table of Contents

Interface IObjectAssemblyPart

Namespace
KSP.OAB
Assembly
Assembly-CSharp.dll
public interface IObjectAssemblyPart : IFlowNode, IDeltaVPart, IEquatable<IDeltaVPart>
Inherited Members
Extension Methods

Properties

Assembly

IObjectAssembly Assembly { get; set; }

Property Value

IObjectAssembly

AssemblyRelativePosition

Vector3 AssemblyRelativePosition { get; set; }

Property Value

Vector3

AssemblyRelativeRotation

Quaternion AssemblyRelativeRotation { get; set; }

Property Value

Quaternion

AutomaticSuggestedRotation

Quaternion AutomaticSuggestedRotation { get; set; }

Property Value

Quaternion

AvailablePart

IObjectAssemblyAvailablePart AvailablePart { get; }

Property Value

IObjectAssemblyAvailablePart

BaseAttachmentRotation

Quaternion BaseAttachmentRotation { get; }

Property Value

Quaternion

CanAttachToSurfaces

bool CanAttachToSurfaces { get; }

Property Value

bool

CanHaveSurfaceAttachedTo

bool CanHaveSurfaceAttachedTo { get; }

Property Value

bool

CanStage

bool CanStage { get; set; }

Property Value

bool

CanSuggestOrientation

bool CanSuggestOrientation { get; }

Property Value

bool

Category

PartCategories Category { get; }

Property Value

PartCategories

Children

List<IObjectAssemblyPart> Children { get; set; }

Property Value

List<IObjectAssemblyPart>

Colliders

Collider[] Colliders { get; }

Property Value

Collider[]

FuelCrossFeed

bool FuelCrossFeed { get; set; }

Property Value

bool

HighlightColor

Color HighlightColor { get; set; }

Property Value

Color

Highlighted

bool Highlighted { get; set; }

Property Value

bool

InStageIndex

int InStageIndex { get; set; }

Property Value

int

IsFinalized

bool IsFinalized { get; set; }

Property Value

bool

IsSymmetryMirrored

bool IsSymmetryMirrored { get; set; }

Property Value

bool

MirrorTechnique

MirrorTechnique MirrorTechnique { get; }

Property Value

MirrorTechnique

Modules

DictionaryValueList<Type, IPartModule> Modules { get; }

Property Value

DictionaryValueList<Type, IPartModule>

MyNodeConnectedToParent

IObjectAssemblyPartNode MyNodeConnectedToParent { get; }

Property Value

IObjectAssemblyPartNode

Nodes

List<IObjectAssemblyPartNode> Nodes { get; }

Property Value

List<IObjectAssemblyPartNode>

OrientationPreference

OABOrientation OrientationPreference { get; }

Property Value

OABOrientation

OriginalNodeLocalAttachPosition

Vector3 OriginalNodeLocalAttachPosition { get; set; }

Property Value

Vector3

OriginalPart

IObjectAssemblyPart OriginalPart { get; }

Property Value

IObjectAssemblyPart

OriginalPartLocalAttachPosition

Vector3 OriginalPartLocalAttachPosition { get; set; }

Property Value

Vector3

ParentNodeConnectedToMe

IObjectAssemblyPartNode ParentNodeConnectedToMe { get; }

Property Value

IObjectAssemblyPartNode

ParentNodeRelativePosition

Vector3 ParentNodeRelativePosition { get; set; }

Property Value

Vector3

ParentNodeRelativeRotation

Quaternion ParentNodeRelativeRotation { get; set; }

Property Value

Quaternion

ParentPart

IObjectAssemblyPart ParentPart { get; }

Property Value

IObjectAssemblyPart

ParentPartRelativePosition

Vector3 ParentPartRelativePosition { get; set; }

Property Value

Vector3

ParentPartRelativeRotation

Quaternion ParentPartRelativeRotation { get; set; }

Property Value

Quaternion

PartSize

AssemblySizeFilterType PartSize { get; }

Property Value

AssemblySizeFilterType

PartTransform

Transform PartTransform { get; }

Property Value

Transform

PickupPointOffset

Vector3 PickupPointOffset { get; }

Property Value

Vector3

PickupRotationPointOffset

Vector3 PickupRotationPointOffset { get; }

Property Value

Vector3

RawPartModules

List<SerializedPartModule> RawPartModules { get; set; }

Property Value

List<SerializedPartModule>

ResourceCosts

PartResourceCostDefinition[] ResourceCosts { get; }

Property Value

PartResourceCostDefinition[]

ResourceFlowRequestBroker

ResourceFlowRequestBroker ResourceFlowRequestBroker { get; set; }

Property Value

ResourceFlowRequestBroker

Resources

IObjectAssemblyResource[] Resources { get; }

Property Value

IObjectAssemblyResource[]

StageType

AssemblyPartStageType StageType { get; }

Property Value

AssemblyPartStageType

StagingIconAssetAddress

string StagingIconAssetAddress { get; }

Property Value

string

SurfaceAttachmentPositionOffset

Vector3 SurfaceAttachmentPositionOffset { get; }

Property Value

Vector3

SurfaceAttachmentRotationOffset

Quaternion SurfaceAttachmentRotationOffset { get; }

Property Value

Quaternion

SymmetrySet

SymmetrySet SymmetrySet { get; set; }

Property Value

SymmetrySet

UniqueId

IGGuid UniqueId { get; set; }

Property Value

IGGuid

UserRotationOffset

Quaternion UserRotationOffset { get; set; }

Property Value

Quaternion

WorldPosition

Vector3 WorldPosition { get; set; }

Property Value

Vector3

WorldRotation

Quaternion WorldRotation { get; set; }

Property Value

Quaternion

Methods

AddDynamicNode(IObjectAssemblyPart, IObjectAssemblyAvailablePartNode)

IObjectAssemblyPartNode AddDynamicNode(IObjectAssemblyPart oabPart, IObjectAssemblyAvailablePartNode dynamicNode)

Parameters

oabPart IObjectAssemblyPart
dynamicNode IObjectAssemblyAvailablePartNode

Returns

IObjectAssemblyPartNode

ApplyColors(Color, Color)

void ApplyColors(Color baseColor, Color detailColor)

Parameters

baseColor Color
detailColor Color

CalculateOffsetToGround()

float CalculateOffsetToGround()

Returns

float

FinalizeLoad(ObjectAssemblyBuilderEvents, IObjectAssemblyAvailablePart)

void FinalizeLoad(ObjectAssemblyBuilderEvents events, IObjectAssemblyAvailablePart part)

Parameters

events ObjectAssemblyBuilderEvents
part IObjectAssemblyAvailablePart

FindModelTransforms(string)

IEnumerable<Transform> FindModelTransforms(string transformName)

Parameters

transformName string

Returns

IEnumerable<Transform>

FindNodeAttachedPart(IGGuid)

IObjectAssemblyPartNode FindNodeAttachedPart(IGGuid attachedPartID)

Parameters

attachedPartID IGGuid

Returns

IObjectAssemblyPartNode

FindNodeWithTag(string)

IObjectAssemblyPartNode FindNodeWithTag(string attachNodeTag)

Parameters

attachNodeTag string

Returns

IObjectAssemblyPartNode

GetAnchorPart()

IObjectAssemblyPart GetAnchorPart()

Returns

IObjectAssemblyPart

GetPartBounds(ref Bounds)

void GetPartBounds(ref Bounds totalBounds)

Parameters

totalBounds Bounds

HasChildren()

bool HasChildren()

Returns

bool

HasModule<T>()

bool HasModule<T>() where T : PartComponentModule

Returns

bool

Type Parameters

T

HasParent()

bool HasParent()

Returns

bool

Initialize(IObjectAssemblyAvailablePart, ObjectAssemblyAssets)

void Initialize(IObjectAssemblyAvailablePart availablePart, ObjectAssemblyAssets prefabs)

Parameters

availablePart IObjectAssemblyAvailablePart
prefabs ObjectAssemblyAssets

NotifyNodesOfDisconnect(IObjectAssemblyPart)

void NotifyNodesOfDisconnect(IObjectAssemblyPart disconnectedPart)

Parameters

disconnectedPart IObjectAssemblyPart

RemoveChildedPart(IObjectAssemblyPart)

void RemoveChildedPart(IObjectAssemblyPart child)

Parameters

child IObjectAssemblyPart

RemoveDynamicNode(IObjectAssemblyPartNode)

bool RemoveDynamicNode(IObjectAssemblyPartNode dynamicNode)

Parameters

dynamicNode IObjectAssemblyPartNode

Returns

bool

SetColliders(Collider[])

void SetColliders(Collider[] colliders)

Parameters

colliders Collider[]

SetColors(Color, Color)

void SetColors(Color baseColor, Color detailColor)

Parameters

baseColor Color
detailColor Color

SetNodeLocalPosition(IObjectAssemblyPartNode, Vector3)

void SetNodeLocalPosition(IObjectAssemblyPartNode node, Vector3 newLocalPosition)

Parameters

node IObjectAssemblyPartNode
newLocalPosition Vector3

SetNodeLocalScale(IObjectAssemblyPartNode, float)

void SetNodeLocalScale(IObjectAssemblyPartNode node, float newScaleFactor)

Parameters

node IObjectAssemblyPartNode
newScaleFactor float

SetOriginalPart(IObjectAssemblyPart)

void SetOriginalPart(IObjectAssemblyPart original)

Parameters

original IObjectAssemblyPart

SetParentPart(IObjectAssemblyPart)

void SetParentPart(IObjectAssemblyPart parent)

Parameters

parent IObjectAssemblyPart

ShowNodes(bool, bool, bool)

void ShowNodes(bool show, bool onlyShowAvailable = true, bool showSurfaceNodes = true)

Parameters

show bool
onlyShowAvailable bool
showSurfaceNodes bool

TryGetModule(Type, out PartBehaviourModule)

bool TryGetModule(Type type, out PartBehaviourModule module)

Parameters

type Type
module PartBehaviourModule

Returns

bool

TryGetModuleOfInstanceType(Type, out PartBehaviourModule)

bool TryGetModuleOfInstanceType(Type type, out PartBehaviourModule module)

Parameters

type Type
module PartBehaviourModule

Returns

bool

TryGetModuleOfInstanceType<T>(out T)

bool TryGetModuleOfInstanceType<T>(out T module) where T : PartBehaviourModule

Parameters

module T

Returns

bool

Type Parameters

T

TryGetModule<T>(out T)

bool TryGetModule<T>(out T module) where T : PartBehaviourModule

Parameters

module T

Returns

bool

Type Parameters

T