Table of Contents

Struct TransitionVisualData

Namespace
UnityEngine.UI
Assembly
Assembly-CSharp.dll
public struct TransitionVisualData
Inherited Members
Extension Methods

Properties

Default

public static TransitionVisualData Default { get; }

Property Value

TransitionVisualData

colorDuration

public float colorDuration { get; set; }

Property Value

float

colorPreset

public ColorBlockPreset colorPreset { get; set; }

Property Value

ColorBlockPreset

ignoreColor

public bool ignoreColor { get; set; }

Property Value

bool

ignoreScale

public bool ignoreScale { get; set; }

Property Value

bool

scaleDuration

public float scaleDuration { get; set; }

Property Value

float

spriteEntryOnDisabled

public SpriteEntry spriteEntryOnDisabled { get; set; }

Property Value

SpriteEntry

spriteEntryOnHover

public SpriteEntry spriteEntryOnHover { get; set; }

Property Value

SpriteEntry

spriteEntryOnPress

public SpriteEntry spriteEntryOnPress { get; set; }

Property Value

SpriteEntry

spriteEntryOnRest

public SpriteEntry spriteEntryOnRest { get; set; }

Property Value

SpriteEntry

spriteEntryOnSelect

public SpriteEntry spriteEntryOnSelect { get; set; }

Property Value

SpriteEntry

Methods

ApplyColorBlock(ref TransitionVisualData, ColorBlock, bool)

public static void ApplyColorBlock(ref TransitionVisualData data, ColorBlock block, bool applyDuration = false)

Parameters

data TransitionVisualData
block ColorBlock
applyDuration bool

ApplyScaleBlock(ref TransitionVisualData, ScaleBlock, bool)

public static void ApplyScaleBlock(ref TransitionVisualData data, ScaleBlock block, bool applyDuration = false)

Parameters

data TransitionVisualData
block ScaleBlock
applyDuration bool

ApplySpriteBlock(ref TransitionVisualData, SpriteBlockExtended)

public static void ApplySpriteBlock(ref TransitionVisualData data, SpriteBlockExtended block)

Parameters

data TransitionVisualData
block SpriteBlockExtended

ApplySpriteEntryLabels(ref TransitionVisualData)

public static void ApplySpriteEntryLabels(ref TransitionVisualData data)

Parameters

data TransitionVisualData

GetSpriteEntry(SelectionState, bool)

public SpriteEntry GetSpriteEntry(SelectionState state, bool useColorPreset = false)

Parameters

state SelectionState
useColorPreset bool

Returns

SpriteEntry

GetStateColor(SelectionState, ColorBlock)

public static Color GetStateColor(SelectionState state, ColorBlock colors)

Parameters

state SelectionState
colors ColorBlock

Returns

Color