Struct TransitionVisualData
- Namespace
- UnityEngine.UI
- Assembly
- Assembly-CSharp.dll
public struct TransitionVisualData
- Inherited Members
-
- Extension Methods
-
Properties
Default
public static TransitionVisualData Default { get; }
Property Value
- TransitionVisualData
colorDuration
public float colorDuration { get; set; }
Property Value
- float
colorPreset
public ColorBlockPreset colorPreset { get; set; }
Property Value
- ColorBlockPreset
ignoreColor
public bool ignoreColor { get; set; }
Property Value
- bool
ignoreScale
public bool ignoreScale { get; set; }
Property Value
- bool
scaleDuration
public float scaleDuration { get; set; }
Property Value
- float
spriteEntryOnDisabled
public SpriteEntry spriteEntryOnDisabled { get; set; }
Property Value
- SpriteEntry
spriteEntryOnHover
public SpriteEntry spriteEntryOnHover { get; set; }
Property Value
- SpriteEntry
spriteEntryOnPress
public SpriteEntry spriteEntryOnPress { get; set; }
Property Value
- SpriteEntry
spriteEntryOnRest
public SpriteEntry spriteEntryOnRest { get; set; }
Property Value
- SpriteEntry
spriteEntryOnSelect
public SpriteEntry spriteEntryOnSelect { get; set; }
Property Value
- SpriteEntry
Methods
ApplyColorBlock(ref TransitionVisualData, ColorBlock, bool)
public static void ApplyColorBlock(ref TransitionVisualData data, ColorBlock block, bool applyDuration = false)
Parameters
data TransitionVisualData
block ColorBlock
applyDuration bool
ApplyScaleBlock(ref TransitionVisualData, ScaleBlock, bool)
public static void ApplyScaleBlock(ref TransitionVisualData data, ScaleBlock block, bool applyDuration = false)
Parameters
data TransitionVisualData
block ScaleBlock
applyDuration bool
ApplySpriteBlock(ref TransitionVisualData, SpriteBlockExtended)
public static void ApplySpriteBlock(ref TransitionVisualData data, SpriteBlockExtended block)
Parameters
data TransitionVisualData
block SpriteBlockExtended
ApplySpriteEntryLabels(ref TransitionVisualData)
public static void ApplySpriteEntryLabels(ref TransitionVisualData data)
Parameters
data TransitionVisualData
GetSpriteEntry(SelectionState, bool)
public SpriteEntry GetSpriteEntry(SelectionState state, bool useColorPreset = false)
Parameters
state SelectionState
useColorPreset bool
Returns
- SpriteEntry
GetStateColor(SelectionState, ColorBlock)
public static Color GetStateColor(SelectionState state, ColorBlock colors)
Parameters
state SelectionState
colors ColorBlock
Returns
- Color