Table of Contents

Class AtmosphereTransitionVFXHandling

Namespace
KSP.Sim.impl
Assembly
Assembly-CSharp.dll
public class AtmosphereTransitionVFXHandling
Inheritance
AtmosphereTransitionVFXHandling
Inherited Members
Extension Methods

Constructors

AtmosphereTransitionVFXHandling()

public AtmosphereTransitionVFXHandling()

Fields

STANDARD_ATMOS_PRESSURE_KPA

public const float STANDARD_ATMOS_PRESSURE_KPA = 101.325

Field Value

float

VesselAngularVelocity

public float VesselAngularVelocity

Field Value

float

VesselPressureNormalized

public float VesselPressureNormalized

Field Value

float

VesselPressurekPa

public float VesselPressurekPa

Field Value

float

startAtmosphericFadeAtPercentage

public float startAtmosphericFadeAtPercentage

Field Value

float

vfxInAtmosphereList

public List<AtmosphereTransitionVFXHandling.AtmosphericCrossfadeData> vfxInAtmosphereList

Field Value

List<AtmosphereTransitionVFXHandling.AtmosphericCrossfadeData>

vfxOutOfAtmosphereList

public List<AtmosphereTransitionVFXHandling.AtmosphericCrossfadeData> vfxOutOfAtmosphereList

Field Value

List<AtmosphereTransitionVFXHandling.AtmosphericCrossfadeData>

Methods

AddAtmosphericVFX(GameObject, GameObject)

public void AddAtmosphericVFX(GameObject atmoGO, GameObject vacGO)

Parameters

atmoGO GameObject
vacGO GameObject

CalcRotationSpeedOfVessel(VesselComponent)

public void CalcRotationSpeedOfVessel(VesselComponent vessel)

Parameters

vessel VesselComponent

CollectAtmosphericVFX()

public void CollectAtmosphericVFX()

CollectAtmosphericVFX(GameObject)

public void CollectAtmosphericVFX(GameObject targetGO)

Parameters

targetGO GameObject

GetPressureFromVessel(VesselComponent)

public void GetPressureFromVessel(VesselComponent vessel)

Parameters

vessel VesselComponent

Init(PartBehavior)

public void Init(PartBehavior _parentPart)

Parameters

_parentPart PartBehavior

InitForTesting(GameObject)

public void InitForTesting(GameObject targetGO)

Parameters

targetGO GameObject

SetAtmosphericVFXAlpha()

public void SetAtmosphericVFXAlpha()