Table of Contents

Class PartBehavior

Namespace
KSP.Sim.impl
Assembly
Assembly-CSharp.dll
public class PartBehavior : ViewObjectComponent<PartComponent>, IInteractivePart, IFixedUpdate, IPriorityOverride, WaterManager.IWaterDetectObject
Inheritance
PartBehavior
Implements
Inherited Members
Extension Methods

Constructors

PartBehavior()

public PartBehavior()

Fields

GroundContact

public bool GroundContact

Field Value

bool

GroundContactNormal

public Vector3 GroundContactNormal

Field Value

Vector3

PermanentGroundContact

public bool PermanentGroundContact

Field Value

bool

WaterContact

public bool WaterContact

Field Value

bool

WaterDetectObjectId

public uint WaterDetectObjectId

Field Value

uint

currentCollisions

public List<Collider> currentCollisions

Field Value

List<Collider>

debugMode

public bool debugMode

Field Value

bool

partBrake

public IPartBrakes partBrake

Field Value

IPartBrakes

Properties

Category

public PartCategories Category { get; }

Property Value

PartCategories

Colliders

public Collider[] Colliders { get; }

Property Value

Collider[]

Guid

public IGGuid Guid { get; }

Property Value

IGGuid

IsInitialized

public bool IsInitialized { get; }

Property Value

bool

IsNoCrashDamageEnabled

public bool IsNoCrashDamageEnabled { get; }

Property Value

bool

Landed

public bool Landed { get; }

Property Value

bool

Model

public PartComponent Model { get; }

Property Value

PartComponent

ModelTransform

public Transform ModelTransform { get; }

Property Value

Transform

ModelType

public Type ModelType { get; }

Property Value

Type

Modules

public DictionaryValueList<Type, IPartModule> Modules { get; }

Property Value

DictionaryValueList<Type, IPartModule>

Name

public string Name { get; }

Property Value

string

PartAudioManager

public KSPPartAudioManager PartAudioManager { get; }

Property Value

KSPPartAudioManager

PartHeatIndicatorTracker

public PartHeatIndicatorTracker PartHeatIndicatorTracker { get; }

Property Value

PartHeatIndicatorTracker

Renderers

public Renderer[] Renderers { get; }

Property Value

Renderer[]

Rigidbody

public RigidbodyBehavior Rigidbody { get; }

Property Value

RigidbodyBehavior

ShieldedFromAirstream

public bool ShieldedFromAirstream { get; set; }

Property Value

bool

SpeedRelativeToSOIBodyFrameInPhysics

public double SpeedRelativeToSOIBodyFrameInPhysics { get; }

Property Value

double

Splashed

public bool Splashed { get; }

Property Value

bool

VelocityRelativeToSOIBodyFrame

public Vector VelocityRelativeToSOIBodyFrame { get; }

Property Value

Vector

VelocityRelativeToSOIBodyFrameInPhysicsSpace

public Vector3 VelocityRelativeToSOIBodyFrameInPhysicsSpace { get; }

Property Value

Vector3

_collider

public Collider _collider { get; }

Property Value

Collider

atmDensity

public double atmDensity { get; }

Property Value

double

dynamicPressure

public float dynamicPressure { get; }

Property Value

float

dynamicPressure_kPa

public float dynamicPressure_kPa { get; }

Property Value

float

explosionPotential

public float explosionPotential { get; }

Property Value

float

fxGroups

public List<FXGroup> fxGroups { get; }

Property Value

List<FXGroup>

machNumber

public double machNumber { get; }

Property Value

double

partOwner

public PartOwnerBehavior partOwner { get; }

Property Value

PartOwnerBehavior

seperationVFXController

public SeperationVFXController seperationVFXController { get; }

Property Value

SeperationVFXController

soundSpeed

public double soundSpeed { get; }

Property Value

double

staticPressureAtm

public double staticPressureAtm { get; }

Property Value

double

vessel

public VesselBehavior vessel { get; }

Property Value

VesselBehavior

Methods

ActivateAllModules()

public void ActivateAllModules()

AddForce(IForce)

public void AddForce(IForce force)

Parameters

force IForce

AddSingleFrameForce(IForce)

public void AddSingleFrameForce(IForce force)

Parameters

force IForce

AddSkinThermalFlux(double)

public void AddSkinThermalFlux(double v)

Parameters

v double

AddThermalFlux(double)

public void AddThermalFlux(double thermalFlux)

Parameters

thermalFlux double

AddTorque(ITorque)

public void AddTorque(ITorque torque)

Parameters

torque ITorque

ApplyImpulse(ForceType, Vector3d, Vector3d)

public void ApplyImpulse(ForceType forceType, Vector3d relativeImpulse, Vector3d relativePosition)

Parameters

forceType ForceType
relativeImpulse Vector3d
relativePosition Vector3d

CheckBodyLiftAttachment()

public void CheckBodyLiftAttachment()

CleanSymmetryVesselReferences()

public void CleanSymmetryVesselReferences()

CleanSymmetryVesselReferencesRecursively()

public void CleanSymmetryVesselReferencesRecursively()

DestroyInteractivePart()

public void DestroyInteractivePart()

DestroyPart()

public void DestroyPart()

ExecuteInteractivePartDestruction()

public void ExecuteInteractivePartDestruction()

FindAttachNode(string)

public AttachNodeData FindAttachNode(string nodeId)

Parameters

nodeId string

Returns

AttachNodeData

FindFxGroup(string)

public FXGroup FindFxGroup(string v)

Parameters

v string

Returns

FXGroup

FindModelTransform(string)

public Transform FindModelTransform(string transformName)

Parameters

transformName string

Returns

Transform

FindModelTransforms(string)

public IEnumerable<Transform> FindModelTransforms(string transformName)

Parameters

transformName string

Returns

IEnumerable<Transform>

GetCategoryName()

public string GetCategoryName()

Returns

string

GetComponentUpwards<T>(GameObject)

public static T GetComponentUpwards<T>(GameObject obj) where T : Component

Parameters

obj GameObject

Returns

T

Type Parameters

T

GetDisplayName()

public string GetDisplayName()

Returns

string

GetModule(Type)

public IPartModule GetModule(Type moduleType)

Parameters

moduleType Type

Returns

IPartModule

GetModule<T>()

public T GetModule<T>() where T : class, IPartModule

Returns

T

Type Parameters

T

GetPartOwner()

public PartOwnerBehavior GetPartOwner()

Returns

PartOwnerBehavior

GetVesselBehavior()

public VesselBehavior GetVesselBehavior()

Returns

VesselBehavior

HandleCollisionEnter(CollisionDetails)

public static void HandleCollisionEnter(CollisionDetails collisionData)

Parameters

collisionData CollisionDetails

HandleCollisionExit(CollisionDetails)

public static void HandleCollisionExit(CollisionDetails collisionData)

Parameters

collisionData CollisionDetails

HandleCollisionStay(CollisionDetails)

public static void HandleCollisionStay(CollisionDetails collisionData)

Parameters

collisionData CollisionDetails

HandlePartDetach(PartOwnerBehavior, bool)

public void HandlePartDetach(PartOwnerBehavior oldOwner, bool showFX)

Parameters

oldOwner PartOwnerBehavior
showFX bool

HandlePartDetachEffects(PartOwnerBehavior)

public void HandlePartDetachEffects(PartOwnerBehavior oldOwner)

Parameters

oldOwner PartOwnerBehavior

HandlePartDetachPhysics(PartOwnerBehavior)

public void HandlePartDetachPhysics(PartOwnerBehavior oldOwner)

Parameters

oldOwner PartOwnerBehavior

HandleWaterSplashEffects(Vector3, float, float)

public void HandleWaterSplashEffects(Vector3 contactPoint, float deviationFromVertical, float contactVelocity)

Parameters

contactPoint Vector3
deviationFromVertical float
contactVelocity float

IsDefaultLayer(int)

public static bool IsDefaultLayer(int gameObjectLayer)

Parameters

gameObjectLayer int

Returns

bool

IsLandableLayer(int)

public static bool IsLandableLayer(int gameObjectLayer)

Parameters

gameObjectLayer int

Returns

bool

IsSceneryLayer(int)

public static bool IsSceneryLayer(int gameObjectLayer)

Parameters

gameObjectLayer int

Returns

bool

IsTerrainLayer(int)

public static bool IsTerrainLayer(int gameObjectLayer)

Parameters

gameObjectLayer int

Returns

bool

OnCollisionEnter(Collision)

public void OnCollisionEnter(Collision c)

Parameters

c Collision

OnCollisionExit(Collision)

public void OnCollisionExit(Collision c)

Parameters

c Collision

OnCollisionStay(Collision)

public void OnCollisionStay(Collision c)

Parameters

c Collision

OnFixedUpdate(float)

public void OnFixedUpdate(float deltaTime)

Parameters

deltaTime float

OnJointBreak(float)

public void OnJointBreak(float breakForce)

Parameters

breakForce float

OnTriggerEnter(Collider)

public void OnTriggerEnter(Collider otherCollider)

Parameters

otherCollider Collider

PublishPartDetachMessage()

public void PublishPartDetachMessage()

RedirectChildPhysX(Rigidbody)

public void RedirectChildPhysX(Rigidbody rb)

Parameters

rb Rigidbody

RemoveForce(IForce)

public bool RemoveForce(IForce force)

Parameters

force IForce

Returns

bool

RemoveTorque(ITorque)

public void RemoveTorque(ITorque torque)

Parameters

torque ITorque

ResetPartColliders()

public void ResetPartColliders()

StartPhysX()

public void StartPhysX()

StopPhysX()

public void StopPhysX()

SyncTo(PartComponent)

public override void SyncTo(PartComponent simObjectComponent)

Parameters

simObjectComponent PartComponent

SyncToSimulationObject()

public void SyncToSimulationObject()

VerifyPackPhysX()

public bool VerifyPackPhysX()

Returns

bool

VerifyStopPhysX()

public bool VerifyStopPhysX()

Returns

bool

VerifyUnpackPhysX(bool, bool)

public bool VerifyUnpackPhysX(bool rigidbodyExpected, bool jointExpected)

Parameters

rigidbodyExpected bool
jointExpected bool

Returns

bool

Events

OnPack

public event Action<PartBehavior> OnPack

Event Type

Action<PartBehavior>

OnUnpack

public event Action<PartBehavior> OnUnpack

Event Type

Action<PartBehavior>