Table of Contents

Class RigidbodyComponent

Namespace
KSP.Sim.impl
Assembly
Assembly-CSharp.dll
public class RigidbodyComponent : ObjectComponent, IGuidIdentity, IRigidbodyDriver, IPositionDriver, IRotationDriver, ILinearMotionDriver, IAngularMotionDriver
Inheritance
RigidbodyComponent
Implements
Inherited Members
Extension Methods

Constructors

RigidbodyComponent()

public RigidbodyComponent()

RigidbodyComponent(UniverseModel, PartPhysicsModes)

public RigidbodyComponent(UniverseModel universeModel, PartPhysicsModes physicsMode = PartPhysicsModes.Full)

Parameters

universeModel UniverseModel
physicsMode PartPhysicsModes

Fields

trackPhysXPositionDriver

public bool trackPhysXPositionDriver

Field Value

bool

Properties

AngularVelocity

public AngularVelocity AngularVelocity { get; }

Property Value

AngularVelocity

CanAcceptPositionUpdate

public bool CanAcceptPositionUpdate { get; }

Property Value

bool

CanAcceptRotationUpdate

public bool CanAcceptRotationUpdate { get; }

Property Value

bool

DefinitionType

[TypeConverterIgnore]
public override Type DefinitionType { get; }

Property Value

Type

Forces

public List<IForce> Forces { get; }

Property Value

List<IForce>

PendingImpulses

public List<RigidbodyComponent.Impulse> PendingImpulses { get; }

Property Value

List<RigidbodyComponent.Impulse>

PhysXBodyDriver

public IRigidbodyDriver PhysXBodyDriver { get; set; }

Property Value

IRigidbodyDriver

PhysicsMode

public PartPhysicsModes PhysicsMode { get; }

Property Value

PartPhysicsModes

Position

public Position Position { get; }

Property Value

Position

Rotation

public Rotation Rotation { get; }

Property Value

Rotation

SingleFrameForces

public List<IForce> SingleFrameForces { get; }

Property Value

List<IForce>

StartingLocalPosition

public Vector3d StartingLocalPosition { get; }

Property Value

Vector3d

StartingLocalRotation

public QuaternionD StartingLocalRotation { get; }

Property Value

QuaternionD

StateType

[TypeConverterIgnore]
public override Type StateType { get; }

Property Value

Type

Torques

public List<ITorque> Torques { get; }

Property Value

List<ITorque>

TrackPhysXPositionDriver

public bool TrackPhysXPositionDriver { get; set; }

Property Value

bool

Type

[TypeConverterIgnore]
public override Type Type { get; }

Property Value

Type

Velocity

public Velocity Velocity { get; }

Property Value

Velocity

ViewObjectComponentType

[TypeConverterIgnore]
public override Type ViewObjectComponentType { get; }

Property Value

Type

angularDrag

public double angularDrag { get; set; }

Property Value

double

centerOfMass

public Position centerOfMass { get; set; }

Property Value

Position

coordinateSystem

public ICoordinateSystem coordinateSystem { get; }

Property Value

ICoordinateSystem

drag

public double drag { get; set; }

Property Value

double

inertiaTensor

public Vector inertiaTensor { get; set; }

Property Value

Vector

inertiaTensorRotation

public Rotation inertiaTensorRotation { get; set; }

Property Value

Rotation

localPosition

public Vector3d localPosition { get; }

Property Value

Vector3d

localRotation

public QuaternionD localRotation { get; }

Property Value

QuaternionD

mass

public float mass { get; set; }

Property Value

float

physicsOwner

public IPhysicsOwner physicsOwner { get; set; }

Property Value

IPhysicsOwner

relativeAngularVelocity

public Vector relativeAngularVelocity { get; set; }

Property Value

Vector

relativeToMotion

public IMotion relativeToMotion { get; }

Property Value

IMotion

relativeVelocity

public Vector relativeVelocity { get; }

Property Value

Vector

Methods

AddForce(IForce)

public void AddForce(IForce force)

Parameters

force IForce

AddSingleFrameForce(IForce)

public void AddSingleFrameForce(IForce singleFrameForce)

Parameters

singleFrameForce IForce

AddTorque(ITorque)

public void AddTorque(ITorque torque)

Parameters

torque ITorque

ApplyImpulse(ForceType, Vector3d, Vector3d)

public void ApplyImpulse(ForceType forceType, Vector3d relativeImpulse, Vector3d relativePosition)

Parameters

forceType ForceType
relativeImpulse Vector3d
relativePosition Vector3d

ClearPendingImpulses()

public void ClearPendingImpulses()

ClearSingleFrameForces()

public void ClearSingleFrameForces()

GetDefinition()

public override object GetDefinition()

Returns

object

GetState()

public override object GetState()

Returns

object

IsUnderAcceleration()

public bool IsUnderAcceleration()

Returns

bool

KillAngularVelocity()

public void KillAngularVelocity()

KillVelocity()

public void KillVelocity()

OnFixedUpdate(double, double)

public override void OnFixedUpdate(double universalTime, double deltaUniversalTime)

Parameters

universalTime double
deltaUniversalTime double

OnStart(double)

public override void OnStart(double universalTime)

Parameters

universalTime double

RecordStartingLocalPositionAndRotation()

public void RecordStartingLocalPositionAndRotation()

RemoveForce(IForce)

public bool RemoveForce(IForce force)

Parameters

force IForce

Returns

bool

RemoveSingleFrameForce(IForce)

public bool RemoveSingleFrameForce(IForce singleFrameForce)

Parameters

singleFrameForce IForce

Returns

bool

RemoveTorque(ITorque)

public void RemoveTorque(ITorque torque)

Parameters

torque ITorque

SetState(object, ISimulationModelMap)

public override object SetState(object stateData, ISimulationModelMap simulationModelMap)

Parameters

stateData object
simulationModelMap ISimulationModelMap

Returns

object

UpdateAngularVelocity(AngularVelocity)

public void UpdateAngularVelocity(AngularVelocity newAngularVelocity)

Parameters

newAngularVelocity AngularVelocity

UpdatePosition(Position)

public void UpdatePosition(Position newPosition)

Parameters

newPosition Position

UpdateRotation(Rotation)

public void UpdateRotation(Rotation newRotation)

Parameters

newRotation Rotation

UpdateVelocity(Velocity)

public void UpdateVelocity(Velocity newVelocity)

Parameters

newVelocity Velocity

ValidateState(object, ISimulationModelMap)

public override bool ValidateState(object stateData, ISimulationModelMap simulationModelMap)

Parameters

stateData object
simulationModelMap ISimulationModelMap

Returns

bool

Events

AngularVelocityUpdated

public event Action<AngularVelocity> AngularVelocityUpdated

Event Type

Action<AngularVelocity>

PositionUpdated

public event Action<Position> PositionUpdated

Event Type

Action<Position>

RotationUpdated

public event Action<Rotation> RotationUpdated

Event Type

Action<Rotation>

VelocityUpdated

public event Action<Velocity> VelocityUpdated

Event Type

Action<Velocity>