Class UniverseModel
- Namespace
- KSP.Sim.impl
- Assembly
- Assembly-CSharp.dll
public class UniverseModel : IUniverseModel, ISimulationModelMap, IFixedUpdate, IPriorityOverride, IUniverseTime
- Inheritance
-
UniverseModel
- Implements
-
- Inherited Members
-
- Extension Methods
-
Constructors
UniverseModel(double, InertialFrame, ILateUpdateDriver, MessageCenter)
public UniverseModel(double universalTime, InertialFrame inertialReferenceFrame, ILateUpdateDriver lateUpdateDriver, MessageCenter messageCenter)
Parameters
universalTime double
inertialReferenceFrame InertialFrame
lateUpdateDriver ILateUpdateDriver
messageCenter MessageCenter
Properties
CelestialBodiesCount
public int CelestialBodiesCount { get; }
Property Value
- int
GalacticOrigin
public TransformModel GalacticOrigin { get; set; }
Property Value
- TransformModel
HomeWorld
public CelestialBodyComponent HomeWorld { get; }
Property Value
- CelestialBodyComponent
InverseRotAngle
public double InverseRotAngle { get; set; }
Property Value
- double
IsSimObjectCountDirty
public bool IsSimObjectCountDirty { get; }
Property Value
- bool
IsTimePaused
public bool IsTimePaused { get; }
Property Value
- bool
ModelLookup
public ModelLookup ModelLookup { get; }
Property Value
- ModelLookup
NumModels
public int NumModels { get; }
Property Value
- int
Rotation
public QuaternionD Rotation { get; set; }
Property Value
- QuaternionD
SimulationObjects
public IEnumerable<SimulationObjectModel> SimulationObjects { get; }
Property Value
- IEnumerable<SimulationObjectModel>
Time
public SimUniverseTime Time { get; }
Property Value
- SimUniverseTime
TimeScale
public float TimeScale { get; }
Property Value
- float
UniverseTime
public double UniverseTime { get; }
Property Value
- double
UniverseTimeDelta
public double UniverseTimeDelta { get; }
Property Value
- double
ViewPrefabAssetKey
public string ViewPrefabAssetKey { get; }
Property Value
- string
Zup
public CelestialFrame Zup { get; set; }
Property Value
- CelestialFrame
inertialReferenceFrame
public InertialFrame inertialReferenceFrame { get; }
Property Value
- InertialFrame
lateUpdateDriver
public ILateUpdateDriver lateUpdateDriver { get; }
Property Value
- ILateUpdateDriver
Methods
AddCelestialBody(CelestialBodyComponent)
public bool AddCelestialBody(CelestialBodyComponent celestialBody)
Parameters
celestialBody CelestialBodyComponent
Returns
- bool
AddColony(ColonyComponent)
public bool AddColony(ColonyComponent colony)
Parameters
colony ColonyComponent
Returns
- bool
AddFlag(FlagComponent)
public bool AddFlag(FlagComponent flag)
Parameters
flag FlagComponent
Returns
- bool
AddKerbal(KerbalComponent)
public bool AddKerbal(KerbalComponent kerbal)
Parameters
kerbal KerbalComponent
Returns
- bool
AddPart(PartComponent)
public bool AddPart(PartComponent part)
Parameters
part PartComponent
Returns
- bool
AddSimulationObject(SimulationObjectModel)
public bool AddSimulationObject(SimulationObjectModel model)
Parameters
model SimulationObjectModel
Returns
- bool
AddVessel(VesselComponent)
public bool AddVessel(VesselComponent vessel)
Parameters
vessel VesselComponent
Returns
- bool
AddWaypoint(WaypointComponent)
public bool AddWaypoint(WaypointComponent waypoint)
Parameters
waypoint WaypointComponent
Returns
- bool
CheckDebrisBudget(VesselComponent)
public void CheckDebrisBudget(VesselComponent vessel)
Parameters
vessel VesselComponent
CheckModelGuidPrerequisuites(SimulationObjectModel, out string)
public bool CheckModelGuidPrerequisuites(SimulationObjectModel model, out string errorStringOut)
Parameters
model SimulationObjectModel
errorStringOut string
Returns
- bool
DoesGlobalIdExist(IGGuid)
public bool DoesGlobalIdExist(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- bool
DoesGlobalNameKeyExist(string)
public bool DoesGlobalNameKeyExist(string globalNameKey)
Parameters
globalNameKey string
Returns
- bool
DoesObjectIdExist(ulong)
public bool DoesObjectIdExist(ulong objectId)
Parameters
objectId ulong
Returns
- bool
~UniverseModel()
protected ~UniverseModel()
FindCelestialBodyByName(string)
public CelestialBodyComponent FindCelestialBodyByName(string name)
Parameters
name string
Returns
- CelestialBodyComponent
FindColonyComponent(IGGuid)
public ColonyComponent FindColonyComponent(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- ColonyComponent
FindColonyComponent(byte, ushort)
public ColonyComponent FindColonyComponent(byte playerId, ushort objectId)
Parameters
playerId byte
objectId ushort
Returns
- ColonyComponent
FindFlagComponent(IGGuid)
public FlagComponent FindFlagComponent(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- FlagComponent
FindKerbalComponent(IGGuid)
public KerbalComponent FindKerbalComponent(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- KerbalComponent
FindKerbalComponent(byte, ushort)
public KerbalComponent FindKerbalComponent(byte playerId, ushort objectId)
Parameters
playerId byte
objectId ushort
Returns
- KerbalComponent
FindPartComponent(IGGuid)
public PartComponent FindPartComponent(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- PartComponent
FindPartComponent(byte, ushort)
public PartComponent FindPartComponent(byte playerId, ushort objectId)
Parameters
playerId byte
objectId ushort
Returns
- PartComponent
FindSimObject(IGGuid)
public SimulationObjectModel FindSimObject(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- SimulationObjectModel
FindSimObject(ulong)
public SimulationObjectModel FindSimObject(ulong objectId)
Parameters
objectId ulong
Returns
- SimulationObjectModel
FindSimObjectByNameKey(string)
public SimulationObjectModel FindSimObjectByNameKey(string globalNameKey)
Parameters
globalNameKey string
Returns
- SimulationObjectModel
FindSimObjectByString(string)
public SimulationObjectModel FindSimObjectByString(string globalId)
Parameters
globalId string
Returns
- SimulationObjectModel
FindVesselComponent(IGGuid)
public VesselComponent FindVesselComponent(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- VesselComponent
FindVesselComponent(byte, ushort)
public VesselComponent FindVesselComponent(byte playerId, ushort objectId)
Parameters
playerId byte
objectId ushort
Returns
- VesselComponent
FindWaypointComponent(IGGuid)
public WaypointComponent FindWaypointComponent(IGGuid globalId)
Parameters
globalId IGGuid
Returns
- WaypointComponent
FixedUpdateSimObjects()
public void FixedUpdateSimObjects()
GetAllCelestialBodies()
public List<CelestialBodyComponent> GetAllCelestialBodies()
Returns
- List<CelestialBodyComponent>
GetAllColonies(byte)
public IEnumerable<ColonyComponent> GetAllColonies(byte playerId)
Parameters
playerId byte
Returns
- IEnumerable<ColonyComponent>
GetAllColonies(byte, ref List<ColonyComponent>)
public void GetAllColonies(byte playerId, ref List<ColonyComponent> results)
Parameters
playerId byte
results List<ColonyComponent>
GetAllOwnedVessels(byte)
public IEnumerable<VesselComponent> GetAllOwnedVessels(byte playerId)
Parameters
playerId byte
Returns
- IEnumerable<VesselComponent>
GetAllOwnedVessels(byte, ref List<VesselComponent>)
public void GetAllOwnedVessels(byte playerId, ref List<VesselComponent> results)
Parameters
playerId byte
results List<VesselComponent>
GetAllParts()
public IEnumerable<PartComponent> GetAllParts()
Returns
- IEnumerable<PartComponent>
GetAllParts(byte)
public IEnumerable<PartComponent> GetAllParts(byte playerId)
Parameters
playerId byte
Returns
- IEnumerable<PartComponent>
GetAllPartsInRange(Position, double, ref List<PartComponent>)
public int GetAllPartsInRange(Position position, double radius, ref List<PartComponent> results)
Parameters
position Position
radius double
results List<PartComponent>
Returns
- int
GetAllSimObjects()
public IEnumerable<SimulationObjectModel> GetAllSimObjects()
Returns
- IEnumerable<SimulationObjectModel>
GetAllSimObjectsForPlayerId(byte)
public IEnumerable<SimulationObjectModel> GetAllSimObjectsForPlayerId(byte playerId)
Parameters
playerId byte
Returns
- IEnumerable<SimulationObjectModel>
GetAllVessels()
public List<VesselComponent> GetAllVessels()
Returns
- List<VesselComponent>
GetAllVesselsInRange(Position, double)
public IEnumerable<VesselComponent> GetAllVesselsInRange(Position position, double radius)
Parameters
position Position
radius double
Returns
- IEnumerable<VesselComponent>
GetAllVesselsInRange(Position, double, ref List<VesselComponent>, Func<Position, VesselComponent, bool>)
public int GetAllVesselsInRange(Position position, double radius, ref List<VesselComponent> results, Func<Position, VesselComponent, bool> funcFilter = null)
Parameters
position Position
radius double
results List<VesselComponent>
funcFilter Func<Position, VesselComponent, bool>
Returns
- int
GetAllWaypoints()
public IEnumerable<WaypointComponent> GetAllWaypoints()
Returns
- IEnumerable<WaypointComponent>
GetAltitudeAtPos(ICoordinateSystem, Vector3d)
public double GetAltitudeAtPos(ICoordinateSystem coordinateSystem, Vector3d position)
Parameters
coordinateSystem ICoordinateSystem
position Vector3d
Returns
- double
GetAltitudeAtPos(ICoordinateSystem, Vector3d, CelestialBodyComponent)
public double GetAltitudeAtPos(ICoordinateSystem referenceFrame, Vector3d position, CelestialBodyComponent body)
Parameters
referenceFrame ICoordinateSystem
position Vector3d
body CelestialBodyComponent
Returns
- double
GetAltitudeAtPos(Position)
public double GetAltitudeAtPos(Position position)
Parameters
position Position
Returns
- double
GetAltitudeAtPos(Position, CelestialBodyComponent)
public double GetAltitudeAtPos(Position position, CelestialBodyComponent body)
Parameters
position Position
body CelestialBodyComponent
Returns
- double
GetAtmDensity(double, double, CelestialBodyComponent)
public double GetAtmDensity(double pressure, double temperature, CelestialBodyComponent body)
Parameters
pressure double
temperature double
body CelestialBodyComponent
Returns
- double
GetGeeForceAtPosition(ICoordinateSystem, Vector3d, CelestialBodyComponent)
public Vector GetGeeForceAtPosition(ICoordinateSystem coordinateSystem, Vector3d pos, CelestialBodyComponent mainBody)
Parameters
coordinateSystem ICoordinateSystem
pos Vector3d
mainBody CelestialBodyComponent
Returns
- Vector
GetGeeForceAtPosition(Position, CelestialBodyComponent)
public Vector GetGeeForceAtPosition(Position pos, CelestialBodyComponent mainBody)
Parameters
pos Position
mainBody CelestialBodyComponent
Returns
- Vector
GetMainBody(ICoordinateSystem, Vector3d)
public CelestialBodyComponent GetMainBody(ICoordinateSystem coordinateSystem, Vector3d refPos)
Parameters
coordinateSystem ICoordinateSystem
refPos Vector3d
Returns
- CelestialBodyComponent
GetMainBody(Position)
public CelestialBodyComponent GetMainBody(Position position)
Parameters
position Position
Returns
- CelestialBodyComponent
GetStar(ICoordinateSystem, Vector3d)
public CelestialBodyComponent GetStar(ICoordinateSystem coordinateSystem, Vector3d refPos)
Parameters
coordinateSystem ICoordinateSystem
refPos Vector3d
Returns
- CelestialBodyComponent
GetStar(Position)
public CelestialBodyComponent GetStar(Position position)
Parameters
position Position
Returns
- CelestialBodyComponent
GetStaticPressure(ICoordinateSystem, Vector3d)
public double GetStaticPressure(ICoordinateSystem coordinateSystem, Vector3d position)
Parameters
coordinateSystem ICoordinateSystem
position Vector3d
Returns
- double
GetStaticPressure(ICoordinateSystem, Vector3d, CelestialBodyComponent)
public double GetStaticPressure(ICoordinateSystem coordinateSystem, Vector3d position, CelestialBodyComponent body)
Parameters
coordinateSystem ICoordinateSystem
position Vector3d
body CelestialBodyComponent
Returns
- double
GetStaticPressure(Position)
public double GetStaticPressure(Position position)
Parameters
position Position
Returns
- double
GetStaticPressure(Position, CelestialBodyComponent)
public double GetStaticPressure(Position position, CelestialBodyComponent body)
Parameters
position Position
body CelestialBodyComponent
Returns
- double
GetStaticPressure(double, CelestialBodyComponent)
public double GetStaticPressure(double altitude, CelestialBodyComponent body)
Parameters
altitude double
body CelestialBodyComponent
Returns
- double
GetUpAxis(Position)
public Vector GetUpAxis(Position position)
Parameters
position Position
Returns
- Vector
GetUpAxis(CelestialBodyComponent, ICoordinateSystem, Vector3d)
public Vector GetUpAxis(CelestialBodyComponent body, ICoordinateSystem coordinateSystem, Vector3d position)
Parameters
body CelestialBodyComponent
coordinateSystem ICoordinateSystem
position Vector3d
Returns
- Vector
GetUpAxis(CelestialBodyComponent, Position)
public Vector GetUpAxis(CelestialBodyComponent body, Position position)
Parameters
body CelestialBodyComponent
position Position
Returns
- Vector
LateUpdateSimObjects()
public void LateUpdateSimObjects()
RemoveCelestialBody(CelestialBodyComponent)
public void RemoveCelestialBody(CelestialBodyComponent celestialBody)
Parameters
celestialBody CelestialBodyComponent
RemoveColony(ColonyComponent)
public void RemoveColony(ColonyComponent colony)
Parameters
colony ColonyComponent
RemoveFlag(FlagComponent)
public void RemoveFlag(FlagComponent flag)
Parameters
flag FlagComponent
RemoveKerbal(KerbalComponent)
public void RemoveKerbal(KerbalComponent kerbal)
Parameters
kerbal KerbalComponent
RemovePart(PartComponent)
public void RemovePart(PartComponent part)
Parameters
part PartComponent
RemoveSimulationObject(SimulationObjectModel)
public void RemoveSimulationObject(SimulationObjectModel model)
Parameters
model SimulationObjectModel
RemoveVessel(VesselComponent)
public void RemoveVessel(VesselComponent vessel)
Parameters
vessel VesselComponent
RemoveWaypoint(WaypointComponent)
public void RemoveWaypoint(WaypointComponent waypoint)
Parameters
waypoint WaypointComponent
Reset()
SetTimePaused(bool)
public bool SetTimePaused(bool isPaused)
Parameters
isPaused bool
Returns
- bool
SetTimeScale(float, bool)
public void SetTimeScale(float timeScale, bool scalePhysics = false)
Parameters
timeScale float
scalePhysics bool
SetUniverseTime(double, double)
public void SetUniverseTime(double ut, double deltaUT)
Parameters
ut double
deltaUT double
public bool TryFindTransform(ITransformModel root, string name, out ITransformModel result)
Parameters
root ITransformModel
name string
result ITransformModel
Returns
- bool
public bool TryFindTransform(string name, out ITransformModel result)
Parameters
name string
result ITransformModel
Returns
- bool
UpdateSimObjects()
public void UpdateSimObjects()
ZupAtUT(double, CelestialBodyComponent, ref CelestialFrame)
public void ZupAtUT(double UT, CelestialBodyComponent body, ref CelestialFrame tempZup)
Parameters
UT double
body CelestialBodyComponent
tempZup CelestialFrame
Events
PausedChanged
public event Action<bool> PausedChanged
Event Type
- Action<bool>
TimescaleChanged
public event Action<bool, TimeScaleValues> TimescaleChanged
Event Type
- Action<bool, TimeScaleValues>
onCelestialBodyAdded
public event Action<CelestialBodyComponent> onCelestialBodyAdded
Event Type
- Action<CelestialBodyComponent>
onCelestialBodyRemoved
public event Action<CelestialBodyComponent> onCelestialBodyRemoved
Event Type
- Action<CelestialBodyComponent>
onPartAdded
public event Action<PartComponent> onPartAdded
Event Type
- Action<PartComponent>
onPartRemoved
public event Action<PartComponent> onPartRemoved
Event Type
- Action<PartComponent>
onSimulationObjectAdded
public event Action<SimulationObjectModel> onSimulationObjectAdded
Event Type
- Action<SimulationObjectModel>
onSimulationObjectRemoved
public event Action<SimulationObjectModel> onSimulationObjectRemoved
Event Type
- Action<SimulationObjectModel>
onVesselAdded
public event Action<VesselComponent> onVesselAdded
Event Type
- Action<VesselComponent>
onVesselRemoved
public event Action<VesselComponent> onVesselRemoved
Event Type
- Action<VesselComponent>