Table of Contents

Class VegetationSystemPro

Namespace
AwesomeTechnologies.VegetationSystem
Assembly
Assembly-CSharp.dll
[AwesomeTechnologiesScriptOrder(100)]
public class VegetationSystemPro : MonoBehaviour
Inheritance
VegetationSystemPro
Extension Methods

Constructors

VegetationSystemPro()

public VegetationSystemPro()

Fields

AdditionalBoundingSphereRadius

public float AdditionalBoundingSphereRadius

Field Value

float

AutomaticBoundsCalculation

public bool AutomaticBoundsCalculation

Field Value

bool

BillboardCellFactory

public VegetationCellFactory BillboardCellFactory

Field Value

VegetationCellFactory

BillboardCellList

public readonly List<VegetationCell> BillboardCellList

Field Value

List<VegetationCell>

BillboardCellQuadTree

public QuadTree<VegetationCell> BillboardCellQuadTree

Field Value

QuadTree<VegetationCell>

BillboardCellSizeMultiplier

public int BillboardCellSizeMultiplier

Field Value

int

BillboardMergeBufferKernelDirectHandle

public int BillboardMergeBufferKernelDirectHandle

Field Value

int

BillboardMergeBufferShader

public ComputeShader BillboardMergeBufferShader

Field Value

ComputeShader

BillboardOn

public bool BillboardOn

Field Value

bool

BiomeTextureFlip

public TextureMaskFlip BiomeTextureFlip

Field Value

TextureMaskFlip

BiomeTextureMask

public Texture2D BiomeTextureMask

Field Value

Texture2D

BiomeTextureMaskAChannelType

public BiomeType BiomeTextureMaskAChannelType

Field Value

BiomeType

BiomeTextureMaskBChannelType

public BiomeType BiomeTextureMaskBChannelType

Field Value

BiomeType

BiomeTextureMaskGChannelType

public BiomeType BiomeTextureMaskGChannelType

Field Value

BiomeType

BiomeTextureMaskRChannelType

public BiomeType BiomeTextureMaskRChannelType

Field Value

BiomeType

BiomeTextureOffset

public Vector2 BiomeTextureOffset

Field Value

Vector2

BiomeTextureRotation

public TextureMaskRotation BiomeTextureRotation

Field Value

TextureMaskRotation

CalculateSpawnThreadCountHandle

public int CalculateSpawnThreadCountHandle

Field Value

int

CompactMemoryHandle

public int CompactMemoryHandle

Field Value

int

ComputeFrustumCullingThreadCountKernelHandle

public int ComputeFrustumCullingThreadCountKernelHandle

Field Value

int

CreateInstancesKernelHandle

public int CreateInstancesKernelHandle

Field Value

int

CreatePersistantInstancesHandle

public int CreatePersistantInstancesHandle

Field Value

int

CurrentTabIndex

public int CurrentTabIndex

Field Value

int

DebugTextureMask

public TextureMask DebugTextureMask

Field Value

TextureMask

DependencyRulesKernelHandle

public int DependencyRulesKernelHandle

Field Value

int

EnvironmentSettings

public EnvironmentSettings EnvironmentSettings

Field Value

EnvironmentSettings

ExcludeSeaLevelCells

public bool ExcludeSeaLevelCells

Field Value

bool

FirstRect

public Rect FirstRect

Field Value

Rect

FloatingOriginAnchor

public Transform FloatingOriginAnchor

Field Value

Transform

FloatingOriginOffset

public Vector3 FloatingOriginOffset

Field Value

Vector3

FloatingOriginStartPosition

public Vector3 FloatingOriginStartPosition

Field Value

Vector3

FrustumKernelHandle

public int FrustumKernelHandle

Field Value

int

FrusumMatrixShader

public ComputeShader FrusumMatrixShader

Field Value

ComputeShader

HeroCellFactory

public VegetationCellFactory HeroCellFactory

Field Value

VegetationCellFactory

HeroCellList

public readonly List<VegetationCell> HeroCellList

Field Value

List<VegetationCell>

HeroCellQuadTree

public QuadTree<VegetationCell> HeroCellQuadTree

Field Value

QuadTree<VegetationCell>

HeroCellSizeMultiplier

public int HeroCellSizeMultiplier

Field Value

int

InitDone

public bool InitDone

Field Value

bool

InitialRect

public Rect InitialRect

Field Value

Rect

InjectDependentInstancesCircleHandle

public int InjectDependentInstancesCircleHandle

Field Value

int

InstancedOn

public bool InstancedOn

Field Value

bool

LastRect

public Rect LastRect

Field Value

Rect

LoadPotentialVegetationCells

public bool LoadPotentialVegetationCells

Field Value

bool

LoadedBillboardCellList

public readonly List<VegetationCell> LoadedBillboardCellList

Field Value

List<VegetationCell>

LoadedHeroCellList

public readonly List<VegetationCell> LoadedHeroCellList

Field Value

List<VegetationCell>

LoadedVegetationCellList

public readonly List<VegetationCell> LoadedVegetationCellList

Field Value

List<VegetationCell>

MicroSplatMaterial

public Material MicroSplatMaterial

Field Value

Material

OnAddCameraDelegate

public VegetationSystemPro.MultiOnAddCameraDelegate OnAddCameraDelegate

Field Value

VegetationSystemPro.MultiOnAddCameraDelegate

OnClearCacheDelegate

public VegetationSystemPro.MultiOnClearCacheDelegate OnClearCacheDelegate

Field Value

VegetationSystemPro.MultiOnClearCacheDelegate

OnClearCacheVegetationCellDelegate

public VegetationSystemPro.MultiOnClearCacheVegetationCellDelegate OnClearCacheVegetationCellDelegate

Field Value

VegetationSystemPro.MultiOnClearCacheVegetationCellDelegate

OnClearCacheVegetationCellVegetatonItemDelegate

public VegetationSystemPro.MultiOnClearCacheVegetationCellVegetationItemDelegate OnClearCacheVegetationCellVegetatonItemDelegate

Field Value

VegetationSystemPro.MultiOnClearCacheVegetationCellVegetationItemDelegate

OnClearCacheVegetationItemDelegate

public VegetationSystemPro.MultiOnClearCacheVegetationItemDelegate OnClearCacheVegetationItemDelegate

Field Value

VegetationSystemPro.MultiOnClearCacheVegetationItemDelegate

OnRefreshColliderSystemDelegate

public VegetationSystemPro.MultiOnVegetationStudioRefreshDelegate OnRefreshColliderSystemDelegate

Field Value

VegetationSystemPro.MultiOnVegetationStudioRefreshDelegate

OnRefreshVegetationSystemDelegate

public VegetationSystemPro.MultiOnVegetationStudioRefreshDelegate OnRefreshVegetationSystemDelegate

Field Value

VegetationSystemPro.MultiOnVegetationStudioRefreshDelegate

OnRemoveCameraDelegate

public VegetationSystemPro.MultiOnRemoveCameraDelegate OnRemoveCameraDelegate

Field Value

VegetationSystemPro.MultiOnRemoveCameraDelegate

OnRenderCompleteDelegate

public VegetationSystemPro.MultOnRenderCompleteDelegate OnRenderCompleteDelegate

Field Value

VegetationSystemPro.MultOnRenderCompleteDelegate

OnVegetationCellLoaded

public VegetationSystemPro.MultiOnVegetationCellSpawnedDelegate OnVegetationCellLoaded

Field Value

VegetationSystemPro.MultiOnVegetationCellSpawnedDelegate

PQS

public PQS PQS

Field Value

PQS

PQSToWorldMtxId

public static readonly int PQSToWorldMtxId

Field Value

int

PersistentVegetationStorage

public PersistentVegetationStorage PersistentVegetationStorage

Field Value

PersistentVegetationStorage

PolarCellOffset

public Vector2 PolarCellOffset

Field Value

Vector2

PolarSphereInitialPosition

public Vector3 PolarSphereInitialPosition

Field Value

Vector3

PolarSphereMaxHeight

public float PolarSphereMaxHeight

Field Value

float

PolarSphereRadius

public float PolarSphereRadius

Field Value

float

PolarSphereTransform

public Transform PolarSphereTransform

Field Value

Transform

PredictiveCellLoader

public PredictiveCellLoader PredictiveCellLoader

Field Value

PredictiveCellLoader

PredictiveCellLoaderCellsPerFrame

public int PredictiveCellLoaderCellsPerFrame

Field Value

int

PredictiveCellLoaderList

public readonly List<VegetationCell> PredictiveCellLoaderList

Field Value

List<VegetationCell>

ReadBackInstanceCount

public bool ReadBackInstanceCount

Field Value

bool

SeaLevel

public float SeaLevel

Field Value

float

SelectedTextureMaskGroupIndex

public int SelectedTextureMaskGroupIndex

Field Value

int

SelectedTextureMaskGroupTextureIndex

public int SelectedTextureMaskGroupTextureIndex

Field Value

int

SelectedWindZone

public WindZone SelectedWindZone

Field Value

WindZone

ShowAddVegetationItemMenu

public bool ShowAddVegetationItemMenu

Field Value

bool

ShowBillboardCells

public bool ShowBillboardCells

Field Value

bool

ShowBillboardsMenu

public bool ShowBillboardsMenu

Field Value

bool

ShowBiomeCells

public bool ShowBiomeCells

Field Value

bool

ShowBiomeRulesMenu

public bool ShowBiomeRulesMenu

Field Value

bool

ShowBoundingSpheres

public bool ShowBoundingSpheres

Field Value

bool

ShowColliderRulesMenu

public bool ShowColliderRulesMenu

Field Value

bool

ShowConcaveLocationRulesMenu

public bool ShowConcaveLocationRulesMenu

Field Value

bool

ShowDependencyRulesMenu

public bool ShowDependencyRulesMenu

Field Value

bool

ShowDistanceFalloffMenu

public bool ShowDistanceFalloffMenu

Field Value

bool

ShowHeatMap

public bool ShowHeatMap

Field Value

bool

ShowHeroCells

public bool ShowHeroCells

Field Value

bool

ShowItemSpecificProfileMarkers

public bool ShowItemSpecificProfileMarkers

Field Value

bool

ShowLODMenu

public bool ShowLODMenu

Field Value

bool

ShowPositionMenu

public bool ShowPositionMenu

Field Value

bool

ShowPotentialVisibleCells

public bool ShowPotentialVisibleCells

Field Value

bool

ShowPqsTextureSettingsMenu

public bool ShowPqsTextureSettingsMenu

Field Value

bool

ShowProceduralTextureRulesMenu

public bool ShowProceduralTextureRulesMenu

Field Value

bool

ShowShaderSettingsMenu

public bool ShowShaderSettingsMenu

Field Value

bool

ShowTerrainSourceSettingsMenu

public bool ShowTerrainSourceSettingsMenu

Field Value

bool

ShowTerrainTextureRulesMenu

public bool ShowTerrainTextureRulesMenu

Field Value

bool

ShowTerrainTextures

public bool ShowTerrainTextures

Field Value

bool

ShowTextureMaskRulesMenu

public bool ShowTextureMaskRulesMenu

Field Value

bool

ShowVegetationCells

public bool ShowVegetationCells

Field Value

bool

ShowVegetationItemSettingsMenu

public bool ShowVegetationItemSettingsMenu

Field Value

bool

ShowVegetationMaskCells

public bool ShowVegetationMaskCells

Field Value

bool

ShowVegetationMaskRulesMenu

public bool ShowVegetationMaskRulesMenu

Field Value

bool

ShowVegetationPackageGeneralSettingsMenu

public bool ShowVegetationPackageGeneralSettingsMenu

Field Value

bool

ShowVegetationPackageNoiseMenu

public bool ShowVegetationPackageNoiseMenu

Field Value

bool

ShowVisibleBillboardCells

public bool ShowVisibleBillboardCells

Field Value

bool

ShowVisibleCells

public bool ShowVisibleCells

Field Value

bool

ShowVisibleHeroCells

public bool ShowVisibleHeroCells

Field Value

bool

SpawnCreateInstancesShader

public ComputeShader SpawnCreateInstancesShader

Field Value

ComputeShader

SpawnPositionsKernelHandle

public int SpawnPositionsKernelHandle

Field Value

int

SunDirectionalLight

public Light SunDirectionalLight

Field Value

Light

TerrainType

public TerrainType TerrainType

Field Value

TerrainType

TestFloatingOriginOffset

public Vector3 TestFloatingOriginOffset

Field Value

Vector3

TotalBillboardCount

public int TotalBillboardCount

Field Value

int

TotalInstanceCount

public int TotalInstanceCount

Field Value

int

UseBiomeTextureMask

public bool UseBiomeTextureMask

Field Value

bool

VegetationCellFactory

public VegetationCellFactory VegetationCellFactory

Field Value

VegetationCellFactory

VegetationCellList

public readonly List<VegetationCell> VegetationCellList

Field Value

List<VegetationCell>

VegetationCellQuadTree

public QuadTree<VegetationCell> VegetationCellQuadTree

Field Value

QuadTree<VegetationCell>

VegetationCellSize

public float VegetationCellSize

Field Value

float

VegetationCellSpawner

public VegetationCellSpawner VegetationCellSpawner

Field Value

VegetationCellSpawner

VegetationPackageIndex

public int VegetationPackageIndex

Field Value

int

VegetationPackageProList

public List<VegetationPackagePro> VegetationPackageProList

Field Value

List<VegetationPackagePro>

VegetationPackageProModelsList

public List<VegetationPackageProModelInfo> VegetationPackageProModelsList

Field Value

List<VegetationPackageProModelInfo>

VegetationRenderSettings

public VegetationRenderSettings VegetationRenderSettings

Field Value

VegetationRenderSettings

VegetationSettings

public VegetationSettings VegetationSettings

Field Value

VegetationSettings

VegetationStudioCameraList

public List<VegetationStudioCamera> VegetationStudioCameraList

Field Value

List<VegetationStudioCamera>

VegetationStudioColliderCameraList

public List<VegetationStudioColliderCamera> VegetationStudioColliderCameraList

Field Value

List<VegetationStudioColliderCamera>

VegetationStudioTerrainList

public List<IVegetationStudioTerrain> VegetationStudioTerrainList

Field Value

List<IVegetationStudioTerrain>

VegetationStudioTerrainObjectList

public List<GameObject> VegetationStudioTerrainObjectList

Field Value

List<GameObject>

VegetationSystemBounds

public Bounds VegetationSystemBounds

Field Value

Bounds

WindControllerSettingsList

public List<WindControllerSettings> WindControllerSettingsList

Field Value

List<WindControllerSettings>

WindSpeedFactor

public float WindSpeedFactor

Field Value

float

_billboardCellInstanceCountID

public int _billboardCellInstanceCountID

Field Value

int

_suspendVegetationSystem

public bool _suspendVegetationSystem

Field Value

bool

kspCameraCached

public Camera kspCameraCached

Field Value

Camera

Properties

VegetationSystemPosition

public Vector3 VegetationSystemPosition { get; }

Property Value

Vector3

Methods

AdapterAddCamera(Camera)

public void AdapterAddCamera(Camera cam)

Parameters

cam Camera

AddAllMeshTerrains()

public void AddAllMeshTerrains()

AddAllRaycastTerrains()

public void AddAllRaycastTerrains()

AddAllUnityTerrains()

public void AddAllUnityTerrains()

AddCamera(Camera, bool, bool, bool)

public void AddCamera(Camera aCamera, bool noFrustumCulling = false, bool renderDirectToCamera = false, bool renderBillboardsOnly = false)

Parameters

aCamera Camera
noFrustumCulling bool
renderDirectToCamera bool
renderBillboardsOnly bool

AddCamera(Transform)

public void AddCamera(Transform targetTransform)

Parameters

targetTransform Transform

AddColliderCamera(Transform)

public void AddColliderCamera(Transform targetTransform)

Parameters

targetTransform Transform

AddTerrain(GameObject)

public void AddTerrain(GameObject go)

Parameters

go GameObject

AddTerrains(List<GameObject>)

public void AddTerrains(List<GameObject> terrainList)

Parameters

terrainList List<GameObject>

AddVegetationCellReadbackRequest(VegetationCellReadbackRequest)

public void AddVegetationCellReadbackRequest(VegetationCellReadbackRequest vegetationCellReadbackRequest)

Parameters

vegetationCellReadbackRequest VegetationCellReadbackRequest

AddVegetationPackage(VegetationPackagePro)

public void AddVegetationPackage(VegetationPackagePro vegetationPackagePro)

Parameters

vegetationPackagePro VegetationPackagePro

CalculateVegetationSystemBounds()

public void CalculateVegetationSystemBounds()

ClearCache()

public void ClearCache()

ClearCache(VegetationCell)

public void ClearCache(VegetationCell vegetationCell)

Parameters

vegetationCell VegetationCell

ClearCache(VegetationCell, int, int)

public void ClearCache(VegetationCell vegetationCell, int vegetationPackageIndex, int vegetationItemIndex)

Parameters

vegetationCell VegetationCell
vegetationPackageIndex int
vegetationItemIndex int

ClearCache(VegetationCell, string)

public void ClearCache(VegetationCell vegetationCell, string vegetationItemID)

Parameters

vegetationCell VegetationCell
vegetationItemID string

ClearCache(int, int)

public void ClearCache(int vegetationPackageIndex, int vegetationItemIndex)

Parameters

vegetationPackageIndex int
vegetationItemIndex int

ClearCache(string)

public void ClearCache(string vegetationItemID)

Parameters

vegetationItemID string

ClearCache(Bounds)

public void ClearCache(Bounds bounds)

Parameters

bounds Bounds

CompleteCellLoading()

public void CompleteCellLoading()

CreateCellFactory()

public void CreateCellFactory()

DebugShowGPUMemoryUsage()

public void DebugShowGPUMemoryUsage()

DetectPersistentVegetationStorage()

public void DetectPersistentVegetationStorage()

DisposeAllVegetationCells()

public void DisposeAllVegetationCells()

DisposeVegetationStudioCameras()

public void DisposeVegetationStudioCameras()

GetAdditionalBiomeList()

public List<BiomeType> GetAdditionalBiomeList()

Returns

List<BiomeType>

GetBillboardCellSize()

public float GetBillboardCellSize()

Returns

float

GetBiomeSortOrder(BiomeType)

public int GetBiomeSortOrder(BiomeType biomeType)

Parameters

biomeType BiomeType

Returns

int

GetFloatingOriginAnchor()

public Transform GetFloatingOriginAnchor()

Returns

Transform

GetHeroCellSize()

public float GetHeroCellSize()

Returns

float

GetMaxVegetationPackageItemCount()

public int GetMaxVegetationPackageItemCount()

Returns

int

GetOverlappingBillboardCell(VegetationCell)

public VegetationCell GetOverlappingBillboardCell(VegetationCell vegetationCell)

Parameters

vegetationCell VegetationCell

Returns

VegetationCell

GetOverlappingHeroCell(VegetationCell)

public VegetationCell GetOverlappingHeroCell(VegetationCell vegetationCell)

Parameters

vegetationCell VegetationCell

Returns

VegetationCell

GetQualityManager()

public QualityManager GetQualityManager()

Returns

QualityManager

GetSceneViewVegetationStudioCamera()

public VegetationStudioCamera GetSceneViewVegetationStudioCamera()

Returns

VegetationStudioCamera

GetVegetationCellSize()

public float GetVegetationCellSize()

Returns

float

GetVegetationItemIndexes(string)

public VegetationItemIndexes GetVegetationItemIndexes(string vegetationItemID)

Parameters

vegetationItemID string

Returns

VegetationItemIndexes

GetVegetationItemInfo(string)

public VegetationItemInfoPro GetVegetationItemInfo(string vegetationItemID)

Parameters

vegetationItemID string

Returns

VegetationItemInfoPro

GetVegetationItemInstances(VegetationCell, string)

public NativeList<ScatterInstance> GetVegetationItemInstances(VegetationCell vegetationCell, string vegetationItemID)

Parameters

vegetationCell VegetationCell
vegetationItemID string

Returns

NativeList<ScatterInstance>

GetVegetationItemModelInfo(int, int)

public VegetationItemModelInfo GetVegetationItemModelInfo(int vegetationPackageIndex, int vegetationItemIndex)

Parameters

vegetationPackageIndex int
vegetationItemIndex int

Returns

VegetationItemModelInfo

GetVegetationItemModelInfo(string)

public VegetationItemModelInfo GetVegetationItemModelInfo(string vegetationItemID)

Parameters

vegetationItemID string

Returns

VegetationItemModelInfo

GetVegetationPackageFromBiome(BiomeType)

public VegetationPackagePro GetVegetationPackageFromBiome(BiomeType biomeType)

Parameters

biomeType BiomeType

Returns

VegetationPackagePro

GetVegetationStudioCamera(Camera)

public VegetationStudioCamera GetVegetationStudioCamera(Camera aCamera)

Parameters

aCamera Camera

Returns

VegetationStudioCamera

GetVegetationStudioCamera(Transform)

public VegetationStudioCamera GetVegetationStudioCamera(Transform targetTransform)

Parameters

targetTransform Transform

Returns

VegetationStudioCamera

HasColliderOrRuntimePrefab(int, int)

public bool HasColliderOrRuntimePrefab(int vegetationPackageIndex, int vegetationItemIndex)

Parameters

vegetationPackageIndex int
vegetationItemIndex int

Returns

bool

OnDemandClearVegetationCells()

public void OnDemandClearVegetationCells()

OnDemandCreateBillboardCells(Rect, List<VegetationCell>)

public void OnDemandCreateBillboardCells(Rect rect, List<VegetationCell> overlapBillboardCellList)

Parameters

rect Rect
overlapBillboardCellList List<VegetationCell>

OnDemandCreateHeroCells(Rect, List<VegetationCell>)

public void OnDemandCreateHeroCells(Rect rect, List<VegetationCell> overlapHeroCellList)

Parameters

rect Rect
overlapHeroCellList List<VegetationCell>

OnDemandCreateVegetationCells(Rect)

public void OnDemandCreateVegetationCells(Rect rect)

Parameters

rect Rect

OnDemandCreateVegetationCells(Rect, List<VegetationCell>)

public void OnDemandCreateVegetationCells(Rect rect, List<VegetationCell> overlapVegetationCellList)

Parameters

rect Rect
overlapVegetationCellList List<VegetationCell>

OnEnabledSettingChanged(Setting)

public void OnEnabledSettingChanged(Setting setting)

Parameters

setting Setting

PreloadAllVegetationCells()

public void PreloadAllVegetationCells()

PreloadArea(Rect)

public void PreloadArea(Rect rect)

Parameters

rect Rect

PreloadArea(Rect, List<VegetationCell>)

public void PreloadArea(Rect rect, List<VegetationCell> overlapVegetationCellList)

Parameters

rect Rect
overlapVegetationCellList List<VegetationCell>

ProcessReadbackRequests()

public void ProcessReadbackRequests()

RefreshAllPrefabs()

public void RefreshAllPrefabs()

RefreshColliderSystem()

public void RefreshColliderSystem()

RefreshMaterials()

public void RefreshMaterials()

RefreshTerrainArea()

public void RefreshTerrainArea()

RefreshTerrainArea(Bounds)

public void RefreshTerrainArea(Bounds bounds)

Parameters

bounds Bounds

RefreshTerrainHeightmap()

public void RefreshTerrainHeightmap()

RefreshVegetationSystem()

public void RefreshVegetationSystem()

RemoveAllTerrains()

public void RemoveAllTerrains()

RemoveCamera(Camera)

public void RemoveCamera(Camera aCamera)

Parameters

aCamera Camera

RemoveColliderCamera(VegetationStudioColliderCamera)

public void RemoveColliderCamera(VegetationStudioColliderCamera colliderCamera)

Parameters

colliderCamera VegetationStudioColliderCamera

RemoveColliderCamera(Transform)

public void RemoveColliderCamera(Transform targetTransform)

Parameters

targetTransform Transform

RemoveTerrain(GameObject)

public void RemoveTerrain(GameObject go)

Parameters

go GameObject

RemoveVegetationPackage(VegetationPackagePro)

public void RemoveVegetationPackage(VegetationPackagePro vegetationPackagePro)

Parameters

vegetationPackagePro VegetationPackagePro

RemoveVegetationStudioCameraDelegates()

public void RemoveVegetationStudioCameraDelegates()

RenderBillboardCellsInstancedIndirect()

public void RenderBillboardCellsInstancedIndirect()

SetAllVegetationPackagesDirty()

public void SetAllVegetationPackagesDirty()

SetVegetationStudioCamerasDirty()

public void SetVegetationStudioCamerasDirty()

SetupColliderCameras()

public void SetupColliderCameras()

SetupVegetationItemModels()

public void SetupVegetationItemModels()

SetupVegetationItemModelsPerCameraBuffers()

public void SetupVegetationItemModelsPerCameraBuffers()

SubmitForDelayedSpawning(VegetationCell)

public void SubmitForDelayedSpawning(VegetationCell cell)

Parameters

cell VegetationCell

SuspendVegetationSystem(bool)

public void SuspendVegetationSystem(bool value)

Parameters

value bool

UpdateBillboardCulling()

public void UpdateBillboardCulling()

UpdateWind()

public void UpdateWind()

UpdateWindSettings()

public void UpdateWindSettings()

VegetationTypeToVegetationCellType(VegetationType)

public static VegetationCellType VegetationTypeToVegetationCellType(VegetationType type)

Parameters

type VegetationType

Returns

VegetationCellType

VerifySplatmapAccess()

public void VerifySplatmapAccess()

VerifyVegetationStudioTerrains()

public void VerifyVegetationStudioTerrains()